Global Search and Local Ascent for Large Cournot Games
Equilibria detection in large games is a fundamental problem in computational game theory. A memetic algorithm, Global Search and Local Ascent (GSLA), is proposed. GSLA's performance is evaluated by means of numerical experiments within the framework of a Cournot game involving up to 100 player...
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Published in: | Studia Universitatis Babeș-Bolyai. Informatica Vol. 55; no. 4; pp. 85 - 92 |
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Main Authors: | , , , |
Format: | Journal Article |
Language: | English |
Published: |
Babes-Bolyai University, Cluj-Napoca
01-12-2010
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Online Access: | Get full text |
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Summary: | Equilibria detection in large games is a fundamental problem in computational game theory. A memetic algorithm, Global Search and Local Ascent (GSLA), is proposed. GSLA's performance is evaluated by means of numerical experiments within the framework of a Cournot game involving up to 100 players and by comparison with an evolutionary multiobjective optimization algorithm adapted for Nash equilibria detection. |
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ISSN: | 1224-869X |