Production of a digital game as a mobilizer of initial teacher training

This paper discusses the digital game object intertwined with the initial training of teachers and aims to discuss mobilizations produced during a curricular internship when the production of an educational digital game was started. Supported by the theoretical-methodological contribution of the Act...

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Bibliographic Details
Published in:Alteridad (Cuenca, Ecuador) Vol. 19; no. 1; pp. 33 - 44
Main Author: de Lima, Marcio Roberto
Format: Journal Article
Language:English
Spanish
Published: Cuenca Universidad Politécnica Salesiana del Ecuador 01-01-2024
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Summary:This paper discusses the digital game object intertwined with the initial training of teachers and aims to discuss mobilizations produced during a curricular internship when the production of an educational digital game was started. Supported by the theoretical-methodological contribution of the Actor-Network Theory, the research has a qualitative character and its empirical field allowed mapping a pedagogical reality from its socio-material aspects. The production of empirical data took place from field observations and the elaboration of reports by teachers in training, which were migrated to the ATLAS.ti program and treated from a focused codification. These procedures made it possible to identify the actants that formed the investigated socio-material network, track the mobilizations undertaken and systematize elements that made up the reality produced by the network. The research reinforces the impossibility of dissociating material aspects from social aspects in socio-formative processes -which are always marked by transience, fluidity, uncertainties and mutations- and shows that the production of a digital game in the initial training of teachers provokes mobilizations that affect the field of action of future teachers and incite the formation of pedagogical meanings.
ISSN:1390-325X
1390-8642
DOI:10.17163/alt.v19n1.2024.03