Exploiting Edge-Oriented Reasoning for 3D Point-based Scene Graph Analysis

Scene understanding is a critical problem in computer vision. In this paper, we propose a 3D point-based scene graph generation (SGG point ) framework to effectively bridge perception and reasoning to achieve scene under-standing via three sequential stages, namely scene graph construction, reasonin...

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Bibliographic Details
Published in:2021 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) pp. 9700 - 9710
Main Authors: Zhang, Chaoyi, Yu, Jianhui, Song, Yang, Cai, Weidong
Format: Conference Proceeding
Language:English
Published: IEEE 01-01-2021
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Summary:Scene understanding is a critical problem in computer vision. In this paper, we propose a 3D point-based scene graph generation (SGG point ) framework to effectively bridge perception and reasoning to achieve scene under-standing via three sequential stages, namely scene graph construction, reasoning, and inference. Within the reasoning stage, an EDGE-oriented Graph Convolutional Network (EdgeGCN) is created to exploit multi-dimensional edge features for explicit relationship modeling, together with the exploration of two associated twinning interaction mechanisms between nodes and edges for the independent evolution of scene graph representations. Overall, our integrated SGG point framework is established to seek and infer scene structures of interest from both real-world and synthetic 3D point-based scenes. Our experimental results show promising edge-oriented reasoning effects on scene graph generation studies. We also demonstrate our method advantage on several traditional graph representation learning benchmark datasets, including the node-wise classification on citation networks and whole-graph recognition problems for molecular analysis.
ISSN:2575-7075
DOI:10.1109/CVPR46437.2021.00958