Passivity-based high-fidelity haptic rendering of contact
A method is described whereby the virtual haptic interaction with deformable elastic objects is created in terms of two processes: a slow process which carries on the simulation, and a fast process to render forces. Passivity theory is used to design an update strategy which reproduces exactly pre-c...
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Published in: | 2003 IEEE International Conference on Robotics and Automation (Cat. No.03CH37422) Vol. 3; pp. 3722 - 3728 vol.3 |
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Main Authors: | , |
Format: | Conference Proceeding |
Language: | English |
Published: |
IEEE
2003
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Subjects: | |
Online Access: | Get full text |
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Summary: | A method is described whereby the virtual haptic interaction with deformable elastic objects is created in terms of two processes: a slow process which carries on the simulation, and a fast process to render forces. Passivity theory is used to design an update strategy which reproduces exactly pre-computed responses between a tool and an object. This yields a design procedure for adjustable local models which guarantee the passivity of the interaction while preserving fidelity. Two examples of local models are given and some experimental results are reported. |
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ISBN: | 0780377362 9780780377363 |
ISSN: | 1050-4729 2577-087X |
DOI: | 10.1109/ROBOT.2003.1242168 |