Passivity-based high-fidelity haptic rendering of contact

A method is described whereby the virtual haptic interaction with deformable elastic objects is created in terms of two processes: a slow process which carries on the simulation, and a fast process to render forces. Passivity theory is used to design an update strategy which reproduces exactly pre-c...

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Bibliographic Details
Published in:2003 IEEE International Conference on Robotics and Automation (Cat. No.03CH37422) Vol. 3; pp. 3722 - 3728 vol.3
Main Authors: Mahvash, M., Hayward, V.
Format: Conference Proceeding
Language:English
Published: IEEE 2003
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Summary:A method is described whereby the virtual haptic interaction with deformable elastic objects is created in terms of two processes: a slow process which carries on the simulation, and a fast process to render forces. Passivity theory is used to design an update strategy which reproduces exactly pre-computed responses between a tool and an object. This yields a design procedure for adjustable local models which guarantee the passivity of the interaction while preserving fidelity. Two examples of local models are given and some experimental results are reported.
ISBN:0780377362
9780780377363
ISSN:1050-4729
2577-087X
DOI:10.1109/ROBOT.2003.1242168