Developing a Digital Game for Assessing Primary and Secondary Students' Information Literacy Based on Evidence-Centered Game Design

This study designed and developed a digital game to assess students' information literacy based on Evidence-Centered Game Design (ECGD). The role-playing game, entitled "Guogan's Journey to A Mysterious Planet," measured students' performance with respect to information lite...

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Bibliographic Details
Published in:2022 International Symposium on Educational Technology (ISET) pp. 173 - 177
Main Authors: Zhu, Sha, Bai, Jie, Ming, Zhang, Li, Huan, Yang, Harrison Hao
Format: Conference Proceeding
Language:English
Published: IEEE 01-07-2022
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Summary:This study designed and developed a digital game to assess students' information literacy based on Evidence-Centered Game Design (ECGD). The role-playing game, entitled "Guogan's Journey to A Mysterious Planet," measured students' performance with respect to information literacy. Using the ECGD approach, first, a student model was designed to describe the relevant knowledge, skills, and abilities to be measured. Second, a task model was developed to describe five types of tasks, including multi-choice questions, matching questions, dragging questions, sorting questions, and the maze. Third, an evidence model was proposed, including evidence rules and a measurement model for students' information literacy.
ISSN:2766-2144
DOI:10.1109/ISET55194.2022.00044