Developing a Digital Game for Assessing Primary and Secondary Students' Information Literacy Based on Evidence-Centered Game Design
This study designed and developed a digital game to assess students' information literacy based on Evidence-Centered Game Design (ECGD). The role-playing game, entitled "Guogan's Journey to A Mysterious Planet," measured students' performance with respect to information lite...
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Published in: | 2022 International Symposium on Educational Technology (ISET) pp. 173 - 177 |
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Main Authors: | , , , , |
Format: | Conference Proceeding |
Language: | English |
Published: |
IEEE
01-07-2022
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Subjects: | |
Online Access: | Get full text |
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Summary: | This study designed and developed a digital game to assess students' information literacy based on Evidence-Centered Game Design (ECGD). The role-playing game, entitled "Guogan's Journey to A Mysterious Planet," measured students' performance with respect to information literacy. Using the ECGD approach, first, a student model was designed to describe the relevant knowledge, skills, and abilities to be measured. Second, a task model was developed to describe five types of tasks, including multi-choice questions, matching questions, dragging questions, sorting questions, and the maze. Third, an evidence model was proposed, including evidence rules and a measurement model for students' information literacy. |
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ISSN: | 2766-2144 |
DOI: | 10.1109/ISET55194.2022.00044 |