Educational Practice Using Projectile Motion VR Application
In recent years, virtual reality (VR) has become a popular entertainment medium as well as being used for worker-based education. However, VR has not yet been widely applied to school education and the effects of VR on school education have not been assessed. This paper proposes a VR framework for t...
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Published in: | 2020 18th International Conference on ICT and Knowledge Engineering (ICT&KE) pp. 1 - 7 |
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Main Authors: | , , |
Format: | Conference Proceeding |
Language: | English |
Published: |
IEEE
18-11-2020
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Subjects: | |
Online Access: | Get full text |
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Summary: | In recent years, virtual reality (VR) has become a popular entertainment medium as well as being used for worker-based education. However, VR has not yet been widely applied to school education and the effects of VR on school education have not been assessed. This paper proposes a VR framework for teaching materials that could be introduced into school education and especially secondary education. A projectile motion VR application "Fly Ball" was developed and its effectiveness confirmed through several evaluation experiments with university students. Then, a "Fly Ball" class was presented in three high school classes, after which it was evaluated by the students using a questionnaire. The evaluation results give guidance as to the usefulness of the VR teaching materials and the differences between the classes. |
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ISSN: | 2157-099X |
DOI: | 10.1109/ICTKE50349.2020.9289906 |