Distributed Ray Tracing of Large Scenes using Actors

We present work on implementing an actor-based ray-tracing system that can work with distributed geometry so that scenes can exceed the memory requirements of a single machine. The goal of this work is large-scale visualizations of planetary rings to compare with Cassini observations. Going through...

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Bibliographic Details
Published in:2020 International Conference on Computational Science and Computational Intelligence (CSCI) pp. 1204 - 1210
Main Authors: Ruetschle, Elizabeth M., Hardee, Kurt D., Lewis, Mark C.
Format: Conference Proceeding
Language:English
Published: IEEE 01-12-2020
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Summary:We present work on implementing an actor-based ray-tracing system that can work with distributed geometry so that scenes can exceed the memory requirements of a single machine. The goal of this work is large-scale visualizations of planetary rings to compare with Cassini observations. Going through several iterations, we get to a configuration that is flexible and allows different options for distributing work across the geometry. We present performance results for a number of variations and different views of the scene.
DOI:10.1109/CSCI51800.2020.00226