Distributed Ray Tracing of Large Scenes using Actors
We present work on implementing an actor-based ray-tracing system that can work with distributed geometry so that scenes can exceed the memory requirements of a single machine. The goal of this work is large-scale visualizations of planetary rings to compare with Cassini observations. Going through...
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Published in: | 2020 International Conference on Computational Science and Computational Intelligence (CSCI) pp. 1204 - 1210 |
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Main Authors: | , , |
Format: | Conference Proceeding |
Language: | English |
Published: |
IEEE
01-12-2020
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Subjects: | |
Online Access: | Get full text |
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Summary: | We present work on implementing an actor-based ray-tracing system that can work with distributed geometry so that scenes can exceed the memory requirements of a single machine. The goal of this work is large-scale visualizations of planetary rings to compare with Cassini observations. Going through several iterations, we get to a configuration that is flexible and allows different options for distributing work across the geometry. We present performance results for a number of variations and different views of the scene. |
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DOI: | 10.1109/CSCI51800.2020.00226 |