Visual music in a visual programming language
Sonnet was designed as a visual language for implementing real-time processes. Early design and development of behavioral components has largely focused on the domain of music programming. However, Sonnet's architecture is well-suited to expressing many kinds of real-time activities. In particu...
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Published in: | IEEE workshop on visual languages pp. 111 - 118 |
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Main Authors: | , , |
Format: | Conference Proceeding Journal Article |
Language: | English |
Published: |
IEEE
1999
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Subjects: | |
Online Access: | Get full text |
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Summary: | Sonnet was designed as a visual language for implementing real-time processes. Early design and development of behavioral components has largely focused on the domain of music programming. However, Sonnet's architecture is well-suited to expressing many kinds of real-time activities. In particular, Sonnet is easily extended with new kinds of data types and behavioral components. We have developed a collection of visual output components for Sonnet, referred to collectively as Sonnet+Imager. Its design embodies aesthetically grounded representations of color, form and rhythm, as well as dynamics for each. Moreover, its value is enhanced by a flexible, modular architecture that treats these graphic entities and operations as first-class objects. |
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Bibliography: | SourceType-Scholarly Journals-2 ObjectType-Feature-2 ObjectType-Conference Paper-1 content type line 23 SourceType-Conference Papers & Proceedings-1 ObjectType-Article-3 |
ISBN: | 9780769502168 0769502164 |
ISSN: | 1049-2615 |
DOI: | 10.1109/VL.1999.795882 |