SoccerNet: A Gated Recurrent Unit-based model to predict soccer match winners
Winning football matches is the major goal of all football clubs in the world. Football being the most popular game in the world, many studies have been conducted to analyze and predict match winners based on players' physical and technical performance. In this study, we analyzed the matches fr...
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Published in: | PloS one Vol. 18; no. 8; p. e0288933 |
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Main Authors: | , , , |
Format: | Journal Article |
Language: | English |
Published: |
United States
Public Library of Science
01-08-2023
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Subjects: | |
Online Access: | Get full text |
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Summary: | Winning football matches is the major goal of all football clubs in the world. Football being the most popular game in the world, many studies have been conducted to analyze and predict match winners based on players' physical and technical performance. In this study, we analyzed the matches from the professional football league of Qatar Stars League (QSL) covering the matches held in the last ten seasons. We incorporated the highest number of professional matches from the last ten seasons covering from 2011 up to 2022 and proposed SoccerNet, a Gated Recurrent Unit (GRU)-based deep learning-based model to predict match winners with over 80% accuracy. We considered match- and player-related information captured by STATS platform in a time slot of 15 minutes. Then we analyzed players' performance at different positions on the field at different stages of the match. Our results indicated that in QSL, the defenders' role in matches is more dominant than midfielders and forwarders. Moreover, our analysis suggests that the last 15-30 minutes of match segments of the matches from QSL have a more significant impact on the match result than other match segments. To the best of our knowledge, the proposed model is the first DL-based model in predicting match winners from any professional football leagues in the Middle East and North Africa (MENA) region. We believe the results will support the coaching staff and team management for QSL in designing game strategies and improve the overall quality of performance of the players. |
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Bibliography: | ObjectType-Article-1 SourceType-Scholarly Journals-1 ObjectType-Feature-2 content type line 23 Competing Interests: The authors have declared that no competing interests exist. |
ISSN: | 1932-6203 1932-6203 |
DOI: | 10.1371/journal.pone.0288933 |