Impacts of augmented reality on foreign language teaching: a case study of Persian language

The use of information technology in the field of foreign language teaching as an auxiliary tool is very important. In a foreign language classroom, place is just an abstract concept; where the language is separated from the community, culture and places in which it is used. Augmented reality is a t...

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Bibliographic Details
Published in:Multimedia tools and applications Vol. 82; no. 3; pp. 4735 - 4748
Main Authors: Mozaffari, Sonia, Hamidi, Hamid Reza
Format: Journal Article
Language:English
Published: New York Springer US 01-01-2023
Springer Nature B.V
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Summary:The use of information technology in the field of foreign language teaching as an auxiliary tool is very important. In a foreign language classroom, place is just an abstract concept; where the language is separated from the community, culture and places in which it is used. Augmented reality is a technology in which virtual components are simultaneously combined with the real environment. Our aim in this study is to investigate the effects of location-based augmented reality in teaching Persian as a foreign language. In this study, after consulting with professors in the field of Persian language teaching and reviewing similar researches, we came to the conclusion that nothing has been done to teach Persian language using augmented reality. Therefore, a Persian game based on augmented reality was designed and implemented and then evaluated. For evaluation, two methods have been used; the user and the heuristic evaluation. Experts in the field of Persian language teaching, human-computer interaction and a number of language learners participated in the evaluation. Their feedback shows that the use of augmented reality increases satisfaction, enthusiasm and interaction with the environment and people, and also makes the process of learning and memorizing concepts more efficient.
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ISSN:1380-7501
1573-7721
DOI:10.1007/s11042-022-13370-5