Asynchronous Choice in Repeated Coordination Games

The standard model of repeated strategic play is a discretely repeated, simultaneous move game. This formulation assumes a perfect synchronization in the timing of actions between the players. Alternatively, this assumption may be interpreted as having each player move in ignorance of the other play...

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Bibliographic Details
Published in:Econometrica Vol. 65; no. 6; pp. 1467 - 1477
Main Authors: Lagunoff, Roger, Matsui, Akihiko
Format: Journal Article
Language:English
Published: Malden, MA Econometric Society 01-11-1997
Blackwell
George Banta Pub. Co. for the Econometric Society
Blackwell Publishing Ltd
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Summary:The standard model of repeated strategic play is a discretely repeated, simultaneous move game. This formulation assumes a perfect synchronization in the timing of actions between the players. Alternatively, this assumption may be interpreted as having each player move in ignorance of the other players' current move. While the synchronized move is not an unreasonable model of repetition in certain settings, it is not clear why it should necessarily be the benchmark setting for repeated play. Support for the study of a more general class of repeated interactions, those which include asynchronous choices, is given. The analysis is intended to be more suggestive than definitive. While the standard Folk Theorem will continue to be central to understanding repeated interactions, the types of games with asynchronous choice which is studied will yield, at times strikingly, different results.
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ISSN:0012-9682
1468-0262
DOI:10.2307/2171745