The Use of Mixed, Augmented and Virtual Reality in History of Art Teaching: A Case Study
The incorporation of mixed, virtual, and augmented reality into the educational context takes place in this study through the development of a 3D object shaped by the artistic expressions of the Church of the Annunciation in Seville. In a study of an experimental and exploratory nature with a single...
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Published in: | Applied system innovation Vol. 5; no. 3; p. 44 |
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Main Authors: | , , |
Format: | Journal Article |
Language: | English |
Published: |
Basel
MDPI AG
01-06-2022
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Subjects: | |
Online Access: | Get full text |
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Summary: | The incorporation of mixed, virtual, and augmented reality into the educational context takes place in this study through the development of a 3D object shaped by the artistic expressions of the Church of the Annunciation in Seville. In a study of an experimental and exploratory nature with a single group, we worked with a total of 20 students enrolled in a Master’s degree, taught at Seville University, under the title of “Arte: idea y producción” (Art: idea and production). A questionnaire based on the “Technology Acceptance Model” (TAM) was used to ascertain the degree of acceptance that the utilized technology had created among students after their participation in the experience. Likewise, the questionnaire permitted understanding of the assessment made by students concerning the presented objects. Among the results obtained, it is noticeable that the participating students show a high level of acceptance of augmented and virtual reality technologies, alongside favorable attitudes towards their utilization and the intention to use them. It is worth highlighting as a significant conclusion that the exploratory study was performed within a real classroom situation, suggesting that both technologies can be applied in formal training environments. |
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ISSN: | 2571-5577 2571-5577 |
DOI: | 10.3390/asi5030044 |