Young children's use of an augmented reality sandbox to enhance spatial thinking

Augmented reality (AR) technology is being introduced in educational settings for its ability to overlay virtual information onto physical environments. The AR Sandbox is a conventional sandbox with depth coloured representations projected onto the sand's surface. This research investigates how...

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Bibliographic Details
Published in:Children's geographies Vol. 18; no. 2; pp. 209 - 221
Main Authors: George, Rhys, Howitt, Christine, Oakley, Grace
Format: Journal Article
Language:English
Published: Abingdon Routledge 03-03-2020
Taylor & Francis Ltd
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Summary:Augmented reality (AR) technology is being introduced in educational settings for its ability to overlay virtual information onto physical environments. The AR Sandbox is a conventional sandbox with depth coloured representations projected onto the sand's surface. This research investigates how 4- and 5-year-old Australian children use an AR Sandbox to enhance their spatial thinking through play. Participants were four children, their two educators and the first author as a participant-observer researcher. Data were collected over an 8-week period during 2015 and included observation, child conferencing, photography, educators' perspectives, and the researcher's perspectives. Vignettes are presented to demonstrate how children's spatial thinking was enhanced through exploration and representation in the AR Sandbox. Children's active and dynamic manipulation of the space of the AR Sandbox, along with a range of socio-cultural contexts and tools, assisted in enhancing their spatial abilities.
ISSN:1473-3285
1473-3277
DOI:10.1080/14733285.2019.1614533