How gamification marketing activities motivate desirable consumer behaviors: Focusing on the role of brand love

Gamification is increasingly applied as a design strategy when improving various behavioral outcomes in the online retailing domain. Understanding the attributes of gamification marketing activities (GMAs) is critical for successful gamification, but perceived experience derived from the attributes...

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Bibliographic Details
Published in:Computers in human behavior Vol. 88; pp. 121 - 133
Main Authors: Hsu, Chia-Lin, Chen, Mu-Chen
Format: Journal Article
Language:English
Published: Elmsford Elsevier Ltd 01-11-2018
Elsevier Science Ltd
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Summary:Gamification is increasingly applied as a design strategy when improving various behavioral outcomes in the online retailing domain. Understanding the attributes of gamification marketing activities (GMAs) is critical for successful gamification, but perceived experience derived from the attributes of GMAs and its influence on desirable consumer behaviors have not been addressed so far in gamified online retailing studies. Thus, this paper aims to examine the relationships among GMAs’ experience, value, satisfaction, brand love, and desirable consumer behaviors. To test these relationships in the research model, we developed a study using a sample of 242 online bookstore customers, and found that the experience of GMAs has a significant and positive effect on hedonic value and utilitarian value. The findings also confirm that hedonic value and utilitarian value significantly affect satisfaction and brand love. Finally, our results confirm that satisfaction has a significant and positive effect on brand love, and in turn, on desirable consumer behaviors (i.e., brand loyalty, positive word-of-mouth, and resistance to negative information). The findings of this study can permit online retailing companies to predict the future behaviors of their customers more exactly and guide their management of assets and gamification marketing activities. •Constructs of perceived gamification marketing activities (GMAs) are confirmed.•The experience of GMAs has a significant and positive effect on hedonic value and utilitarian value.•Hedonic value and utilitarian value significantly affect satisfaction and brand love.•Satisfaction has a significant and positive effect on brand love, and in turn, on desirable consumer behaviors.•Insights for the significant effects of experience of GMAs on desirable consumer behaviors.
ISSN:0747-5632
1873-7692
DOI:10.1016/j.chb.2018.06.037