An Adaptive Spectral Rendering with a Perceptual Control

In this paper, we present a spectral rendering method based on a ray tracing algorithm and guided by a perceptual control of the error made. An adaptive representation of spectral data for light sources and materials is used and induces, for each pixel, the evaluation of an algebraic expression. For...

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Bibliographic Details
Published in:Computer graphics forum Vol. 19; no. 3; pp. 291 - 300
Main Authors: Claude Iehl, Jean, Péroche, Bernard
Format: Journal Article
Language:English
Published: Oxford, UK and Boston, USA Blackwell Publishers Ltd 01-09-2000
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Summary:In this paper, we present a spectral rendering method based on a ray tracing algorithm and guided by a perceptual control of the error made. An adaptive representation of spectral data for light sources and materials is used and induces, for each pixel, the evaluation of an algebraic expression. For each visible wavelength, the computations of complex spread in refractive and dispersive materials, based on several photon maps, are locally restricted by an adaptive evaluation of the expression. This method allows to simulate high quality physically‐based pictures and, in particular, some specific phenomena like dispersion in transparent objects, scattered caustics,. . .
Bibliography:ArticleID:CGF421
ark:/67375/WNG-8WQL1CK8-J
istex:BE67C287B3908A1D8E9177C11B8DF38C54D0F769
ISSN:0167-7055
1467-8659
DOI:10.1111/1467-8659.00421