VIDEO GAMES AND A CULTURE OF CONFLICT

In video games, the modelling of antisocial behaviour is a constant. Of those games that are marketed, and subsequently consumed, most contain violence. So far, the video games industry has done little to regulate itself. As citizens, it is our collective responsibility to ensure that our media is a...

Full description

Saved in:
Bibliographic Details
Published in:Journal of children and media Vol. 3; no. 1; pp. 90 - 94
Main Author: Power, Mary R.
Format: Journal Article
Language:English
Published: Taylor & Francis 01-02-2009
Online Access:Get full text
Tags: Add Tag
No Tags, Be the first to tag this record!
Abstract In video games, the modelling of antisocial behaviour is a constant. Of those games that are marketed, and subsequently consumed, most contain violence. So far, the video games industry has done little to regulate itself. As citizens, it is our collective responsibility to ensure that our media is a positive rather than a negative influence.
AbstractList In video games, the modelling of antisocial behaviour is a constant. Of those games that are marketed, and subsequently consumed, most contain violence. So far, the video games industry has done little to regulate itself. As citizens, it is our collective responsibility to ensure that our media is a positive rather than a negative influence.
Author Power, Mary R.
Author_xml – sequence: 1
  givenname: Mary R.
  surname: Power
  fullname: Power, Mary R.
BookMark eNqFkM1Kw0AURgepYFt9AHfZCG6i8z8ZcBPStBZiA9q6HaaTCUTSpM6k1L69KdVVQeHC_biccxffCAyatrEA3CL4gGAEH5GgERayj5hgwaW8AMPjLcQRRIPfLGR0BUbef0DI-yFDcPc-n6R5MItf0rcgXkyCOEhW2XL1mgb5NEjyxTSbJ8trcFnq2tubnz0Gq2m6TJ7DLJ_NkzgLDYGyCynXGOGCksJQiEpUcLrGkApOINbFmhMdYS4FYrYQhrOSGiaZZoIZbq3QmIzB_env1rWfO-s7tam8sXWtG9vuvEKQMEkZkqRH0Qk1rvXe2VJtXbXR7tBD6liJOqukd55OTtWUrdvofevqQnX6ULeudLoxlVfkL138q59ZqvvqyDdDeXRj
CitedBy_id crossref_primary_10_1080_00131881_2017_1369857
crossref_primary_10_1080_13676261_2012_685150
crossref_primary_10_1080_17482798_2011_584382
crossref_primary_10_1177_0093650212463049
Cites_doi 10.1111/j.1751-2409.2007.00003.x
10.1111/1467-9280.00366
10.1093/oso/9780195118209.003.0011
10.1146/annurev.psych.53.100901.135231
ContentType Journal Article
Copyright Copyright Taylor & Francis Group, LLC 2009
Copyright_xml – notice: Copyright Taylor & Francis Group, LLC 2009
DBID AAYXX
CITATION
C18
DOI 10.1080/17482790802327699
DatabaseName CrossRef
Humanities Index
DatabaseTitle CrossRef
British Humanities Index (BHI)
DatabaseTitleList British Humanities Index (BHI)
DeliveryMethod fulltext_linktorsrc
EISSN 1748-2801
EndPage 94
ExternalDocumentID 10_1080_17482790802327699
332936
Genre REVIEW AND COMMENTARY
GroupedDBID .7I
0BK
0R~
4.4
5GY
AAAVI
AAMFJ
AAMIU
AAPUL
AAZMC
ABBKH
ABCCY
ABFIM
ABIVO
ABJVF
ABLIJ
ABPEM
ABPTX
ABQHQ
ABSSG
ABTAI
ABXUL
ACGFS
ACLSK
ACTIO
ACTOA
ADAHI
ADCVX
AECIN
AEGYZ
AEISY
AEMXT
AEOZL
AEPSL
AEYOC
AEZRU
AFOLD
AFWLO
AGDLA
AGRBW
AIJEM
AKBVH
ALMA_UNASSIGNED_HOLDINGS
ALQZU
AVBZW
BEJHT
BLEHA
BMOTO
BOHLJ
CCCUG
CQ1
CS3
DGFLZ
DKSSO
EBS
EJD
E~B
E~C
FUNRP
G-F
GTTXZ
H13
HZ~
J~4
KDLKA
KYCEM
M4Z
O9-
P2P
PQEST
PQQKQ
RNANH
ROSJB
RSYQP
S-F
STATR
TCF
TFH
TFL
TFW
TNTFI
TRJHH
TWQ
UT5
UT9
V1K
XKC
AAYXX
ABJNI
ABXYU
ACNLF
ADKVQ
AHDZW
AWYRJ
CAG
CITATION
COF
IPNFZ
LJTGL
RIG
TBQAZ
TDBHL
TUROJ
C18
ID FETCH-LOGICAL-c309t-46a212d43dc401f1d64b20476302adb63a8269715ed7c65f4c595a575c6ee7a23
IEDL.DBID TFW
ISSN 1748-2798
IngestDate Fri Oct 25 06:25:34 EDT 2024
Thu Nov 21 23:08:46 EST 2024
Tue Jun 13 19:22:53 EDT 2023
Mon May 13 12:09:01 EDT 2019
IsPeerReviewed true
IsScholarly true
Issue 1
Language English
LinkModel DirectLink
MergedId FETCHMERGED-LOGICAL-c309t-46a212d43dc401f1d64b20476302adb63a8269715ed7c65f4c595a575c6ee7a23
Notes ObjectType-Article-2
SourceType-Scholarly Journals-1
ObjectType-Feature-1
content type line 23
PQID 1035945193
PQPubID 24074
PageCount 5
ParticipantIDs crossref_primary_10_1080_17482790802327699
informaworld_taylorfrancis_310_1080_17482790802327699
proquest_miscellaneous_1035945193
PublicationCentury 2000
PublicationDate 20090201
PublicationDateYYYYMMDD 2009-02-01
PublicationDate_xml – month: 02
  year: 2009
  text: 20090201
  day: 01
PublicationDecade 2000
PublicationTitle Journal of children and media
PublicationYear 2009
Publisher Taylor & Francis
Publisher_xml – name: Taylor & Francis
References Canning S. (ref8) 2008
Groebel J. (ref14) 1999
Musgrove M. (ref19) 2005
Goldstein J. (ref13) 1998
Jenkins H. (ref17) 2003
Casey S. (ref9) 2007
ref11
Canning S. (ref6) 2008
Hutchison D. (ref16) 2007
Herold C. (ref15) 2007
Power M. R. (ref20) 2003; 14
(ref2) 2005
Anderson C. (ref3) 2003; 16
ref4
Goldstein H. (ref12) 2008
ref5
Fromme J. (ref10) 2003; 3
Squire K. (ref21) 2002; 2
References_xml – ident: ref11
  doi: 10.1111/j.1751-2409.2007.00003.x
– ident: ref4
  doi: 10.1111/1467-9280.00366
– volume-title: Playing to learn: Video games in the classroom
  year: 2007
  ident: ref16
  contributor:
    fullname: Hutchison D.
– start-page: 21
  volume-title: The Australian
  year: 2008
  ident: ref8
  contributor:
    fullname: Canning S.
– volume-title: Resolution on violence in video games and interactive media
  year: 2005
  ident: ref2
– volume: 3
  start-page: 91
  year: 2003
  ident: ref10
  publication-title: Game Studies
  contributor:
    fullname: Fromme J.
– volume-title: New York Times
  year: 2007
  ident: ref15
  contributor:
    fullname: Herold C.
– start-page: 3
  volume-title: The Australian
  year: 2008
  ident: ref6
  contributor:
    fullname: Canning S.
– start-page: 212
  volume-title: Why we watch: The attractions of violent entertainment
  year: 1998
  ident: ref13
  doi: 10.1093/oso/9780195118209.003.0011
  contributor:
    fullname: Goldstein J.
– year: 2003
  ident: ref17
  publication-title: ICampus
  contributor:
    fullname: Jenkins H.
– year: 2007
  ident: ref9
  publication-title: Brisbane Times
  contributor:
    fullname: Casey S.
– volume: 2
  year: 2002
  ident: ref21
  publication-title: Game Studies
  contributor:
    fullname: Squire K.
– volume-title: The UNESCO global study on media violence
  year: 1999
  ident: ref14
  contributor:
    fullname: Groebel J.
– volume: 14
  start-page: 177
  year: 2003
  ident: ref20
  publication-title: Australasian Dispute Resolution Journal
  contributor:
    fullname: Power M. R.
– ident: ref5
  doi: 10.1146/annurev.psych.53.100901.135231
– volume: 16
  year: 2003
  ident: ref3
  publication-title: Psychological Science Agenda
  contributor:
    fullname: Anderson C.
– volume-title: Grand Theft Auto IV review: This is the American dream
  year: 2008
  ident: ref12
  contributor:
    fullname: Goldstein H.
– year: 2005
  ident: ref19
  publication-title: Washington Post
  contributor:
    fullname: Musgrove M.
SSID ssj0060063
Score 1.7788813
Snippet In video games, the modelling of antisocial behaviour is a constant. Of those games that are marketed, and subsequently consumed, most contain violence. So...
SourceID proquest
crossref
informaworld
SourceType Aggregation Database
Enrichment Source
Publisher
StartPage 90
Title VIDEO GAMES AND A CULTURE OF CONFLICT
URI https://www.tandfonline.com/doi/abs/10.1080/17482790802327699
https://search.proquest.com/docview/1035945193
Volume 3
hasFullText 1
inHoldings 1
isFullTextHit
isPrint
link http://sdu.summon.serialssolutions.com/2.0.0/link/0/eLvHCXMwpV07T8MwELagEwsPAaK8ZCRYkCLi-BUPDFGaQKXSDm2BLXJsZ0wRTSV-PnYeElVRB9gvduLc03f3HQC3zFinNiDco9Y58IgR2BNhXbmjiUISK5rXVxdTPn4PB4mDyXnsemFcWaWLoYsGKKLW1U64Zb7sKuIerBMdBly4LlEccCZc-571axxPz9K3Tg-zdo6ao_YsedjlNH9bYc0qrWGWbujo2vCkB_985UOw33qcMGpY5AjsmPIY3L0OB8kEPkUvyRRG4wGMYDwfuRIIOElhPBmno2E8OwHzNJnFz147McFT2BeVR5i0pkgTrJWNmwqkGckDn1gd4gdS5wxLG00IjqjRXDFaEEUFldZjU8wYLgN8CnrlojRnAFJrxjSyEi-MjdAQzQuqckkRL7hQhIZ9cN-dWPbRAGNkqMUb3fjaPvB_nmlW1bcRRTM6ZJM8q76qPqBbHsFbtrrp_ldmJcWlP2RpFiu7jUMrdGg6-PyPa1-AvSaZ5KpZLkGv-lyZK7C71KvrmvW-AaiozfU
link.rule.ids 315,782,786,1455,1509,27933,27934,58021,59734,60523
linkProvider Taylor & Francis
linkToHtml http://sdu.summon.serialssolutions.com/2.0.0/link/0/eLvHCXMwpV3LT4MwGG_cPOjFR9Q4n5joxYQI9EUvJoSBW2TsMKbeSCnlyIyyxD_flkfiMrOD3ksLpd_3_b5Hfx8At0QqUOsgamIFDkwkGTSZW1fu5EjYHAqc1aGLGY3f3GGgaXIeu7swuqxS-9BFQxRR62ot3DoY3ZXEPSgU7TqU6Wui0KGEsR7YVsAYau78JHztNDFpO6np4aYa73ZZzd-mWLFLK6yla1q6Nj3h_n9f-gDstaDT8JpTcgi2ZHkE7l7Gw2BqPHmTYGZ48dDwDH8e6SoIYxoa_jQOo7GfHIN5GCT-yGybJpgCWqwyEeHKGuUI5kK5ToWdE5Q5FlJqxHJ4nhHIlUPBqI1lTgXBBRKYYa5AmyBSUu7AE9AvF6U8BQZWliy3ldAzqZw0G2cFFhnHNi0oEwi7A3DfbVn63nBjpHZLObr2tQNg_dzUtKoDEkXTPWR9eFp9VQOANzwCNyx10_2wVAmLzoDwUi6WahlNWKgJdeDZH-e-BjujZBKl0Th-Pge7TW5JF7dcgH71sZSXoPeZL6_qc_gN2UvSGQ
linkToPdf http://sdu.summon.serialssolutions.com/2.0.0/link/0/eLvHCXMwpV1JS8NAFB5sBfHigop1HUEvQrDJbJmDh5BFizUV2qq3kMxMjmnRFPz5zmQBS6UHPQZeZn_bvDffA-CaKm3UOphZRBsHFlYcWdytMnckFnaKBMmqq4sxi9_dIDQwOfftWxiTVml86LwGiqhktWHuuczbjLg7bUS7DuPmlShyGOW8AzaJ_jB8OYneWkFMm0JqhtzS9G4b1PytiSW1tARauiKkK80T7f5zzHtgpzE5oVefkX2woYoDcPM6CMIRfPCewzH04gB60J8OTQ4EHEXQH8XRcOBPDsE0Cif-o9WUTLAE6vPSwjTVukhiJIV2nHJbUpw5fayFSN9JZUZRqt0JzmyiJBOU5FgQTlJtsgmqFEsddAS6xaxQxwASrcekrVmeK-2i2STLichSYrOccYGJ2wO37Yol8xoZI7EbwNGV2fZA_-eaJmV1HZHXtUNWyZPyq-wBsuYXtKarq3a_Es0qJv6RFmq20N0YuEIDp4NO_tj2Jdh6CaJkOIifTsF2HVgymS1noFt-LNQ56HzKxUV1Cr8BS8LQvQ
openUrl ctx_ver=Z39.88-2004&ctx_enc=info%3Aofi%2Fenc%3AUTF-8&rfr_id=info%3Asid%2Fsummon.serialssolutions.com&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.atitle=VIDEO+GAMES+AND+A+CULTURE+OF+CONFLICT&rft.jtitle=Journal+of+children+and+media&rft.au=Power%2C+Mary+R.&rft.date=2009-02-01&rft.pub=Taylor+%26+Francis&rft.issn=1748-2798&rft.eissn=1748-2801&rft.volume=3&rft.issue=1&rft.spage=90&rft.epage=94&rft_id=info:doi/10.1080%2F17482790802327699&rft.externalDocID=332936
thumbnail_l http://covers-cdn.summon.serialssolutions.com/index.aspx?isbn=/lc.gif&issn=1748-2798&client=summon
thumbnail_m http://covers-cdn.summon.serialssolutions.com/index.aspx?isbn=/mc.gif&issn=1748-2798&client=summon
thumbnail_s http://covers-cdn.summon.serialssolutions.com/index.aspx?isbn=/sc.gif&issn=1748-2798&client=summon