VIDEO GAMES AND A CULTURE OF CONFLICT
In video games, the modelling of antisocial behaviour is a constant. Of those games that are marketed, and subsequently consumed, most contain violence. So far, the video games industry has done little to regulate itself. As citizens, it is our collective responsibility to ensure that our media is a...
Saved in:
Published in: | Journal of children and media Vol. 3; no. 1; pp. 90 - 94 |
---|---|
Main Author: | |
Format: | Journal Article |
Language: | English |
Published: |
Taylor & Francis
01-02-2009
|
Online Access: | Get full text |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Abstract | In video games, the modelling of antisocial behaviour is a constant. Of those games that are marketed, and subsequently consumed, most contain violence. So far, the video games industry has done little to regulate itself. As citizens, it is our collective responsibility to ensure that our media is a positive rather than a negative influence. |
---|---|
AbstractList | In video games, the modelling of antisocial behaviour is a constant. Of those games that are marketed, and subsequently consumed, most contain violence. So far, the video games industry has done little to regulate itself. As citizens, it is our collective responsibility to ensure that our media is a positive rather than a negative influence. |
Author | Power, Mary R. |
Author_xml | – sequence: 1 givenname: Mary R. surname: Power fullname: Power, Mary R. |
BookMark | eNqFkM1Kw0AURgepYFt9AHfZCG6i8z8ZcBPStBZiA9q6HaaTCUTSpM6k1L69KdVVQeHC_biccxffCAyatrEA3CL4gGAEH5GgERayj5hgwaW8AMPjLcQRRIPfLGR0BUbef0DI-yFDcPc-n6R5MItf0rcgXkyCOEhW2XL1mgb5NEjyxTSbJ8trcFnq2tubnz0Gq2m6TJ7DLJ_NkzgLDYGyCynXGOGCksJQiEpUcLrGkApOINbFmhMdYS4FYrYQhrOSGiaZZoIZbq3QmIzB_env1rWfO-s7tam8sXWtG9vuvEKQMEkZkqRH0Qk1rvXe2VJtXbXR7tBD6liJOqukd55OTtWUrdvofevqQnX6ULeudLoxlVfkL138q59ZqvvqyDdDeXRj |
CitedBy_id | crossref_primary_10_1080_00131881_2017_1369857 crossref_primary_10_1080_13676261_2012_685150 crossref_primary_10_1080_17482798_2011_584382 crossref_primary_10_1177_0093650212463049 |
Cites_doi | 10.1111/j.1751-2409.2007.00003.x 10.1111/1467-9280.00366 10.1093/oso/9780195118209.003.0011 10.1146/annurev.psych.53.100901.135231 |
ContentType | Journal Article |
Copyright | Copyright Taylor & Francis Group, LLC 2009 |
Copyright_xml | – notice: Copyright Taylor & Francis Group, LLC 2009 |
DBID | AAYXX CITATION C18 |
DOI | 10.1080/17482790802327699 |
DatabaseName | CrossRef Humanities Index |
DatabaseTitle | CrossRef British Humanities Index (BHI) |
DatabaseTitleList | British Humanities Index (BHI) |
DeliveryMethod | fulltext_linktorsrc |
EISSN | 1748-2801 |
EndPage | 94 |
ExternalDocumentID | 10_1080_17482790802327699 332936 |
Genre | REVIEW AND COMMENTARY |
GroupedDBID | .7I 0BK 0R~ 4.4 5GY AAAVI AAMFJ AAMIU AAPUL AAZMC ABBKH ABCCY ABFIM ABIVO ABJVF ABLIJ ABPEM ABPTX ABQHQ ABSSG ABTAI ABXUL ACGFS ACLSK ACTIO ACTOA ADAHI ADCVX AECIN AEGYZ AEISY AEMXT AEOZL AEPSL AEYOC AEZRU AFOLD AFWLO AGDLA AGRBW AIJEM AKBVH ALMA_UNASSIGNED_HOLDINGS ALQZU AVBZW BEJHT BLEHA BMOTO BOHLJ CCCUG CQ1 CS3 DGFLZ DKSSO EBS EJD E~B E~C FUNRP G-F GTTXZ H13 HZ~ J~4 KDLKA KYCEM M4Z O9- P2P PQEST PQQKQ RNANH ROSJB RSYQP S-F STATR TCF TFH TFL TFW TNTFI TRJHH TWQ UT5 UT9 V1K XKC AAYXX ABJNI ABXYU ACNLF ADKVQ AHDZW AWYRJ CAG CITATION COF IPNFZ LJTGL RIG TBQAZ TDBHL TUROJ C18 |
ID | FETCH-LOGICAL-c309t-46a212d43dc401f1d64b20476302adb63a8269715ed7c65f4c595a575c6ee7a23 |
IEDL.DBID | TFW |
ISSN | 1748-2798 |
IngestDate | Fri Oct 25 06:25:34 EDT 2024 Thu Nov 21 23:08:46 EST 2024 Tue Jun 13 19:22:53 EDT 2023 Mon May 13 12:09:01 EDT 2019 |
IsPeerReviewed | true |
IsScholarly | true |
Issue | 1 |
Language | English |
LinkModel | DirectLink |
MergedId | FETCHMERGED-LOGICAL-c309t-46a212d43dc401f1d64b20476302adb63a8269715ed7c65f4c595a575c6ee7a23 |
Notes | ObjectType-Article-2 SourceType-Scholarly Journals-1 ObjectType-Feature-1 content type line 23 |
PQID | 1035945193 |
PQPubID | 24074 |
PageCount | 5 |
ParticipantIDs | crossref_primary_10_1080_17482790802327699 informaworld_taylorfrancis_310_1080_17482790802327699 proquest_miscellaneous_1035945193 |
PublicationCentury | 2000 |
PublicationDate | 20090201 |
PublicationDateYYYYMMDD | 2009-02-01 |
PublicationDate_xml | – month: 02 year: 2009 text: 20090201 day: 01 |
PublicationDecade | 2000 |
PublicationTitle | Journal of children and media |
PublicationYear | 2009 |
Publisher | Taylor & Francis |
Publisher_xml | – name: Taylor & Francis |
References | Canning S. (ref8) 2008 Groebel J. (ref14) 1999 Musgrove M. (ref19) 2005 Goldstein J. (ref13) 1998 Jenkins H. (ref17) 2003 Casey S. (ref9) 2007 ref11 Canning S. (ref6) 2008 Hutchison D. (ref16) 2007 Herold C. (ref15) 2007 Power M. R. (ref20) 2003; 14 (ref2) 2005 Anderson C. (ref3) 2003; 16 ref4 Goldstein H. (ref12) 2008 ref5 Fromme J. (ref10) 2003; 3 Squire K. (ref21) 2002; 2 |
References_xml | – ident: ref11 doi: 10.1111/j.1751-2409.2007.00003.x – ident: ref4 doi: 10.1111/1467-9280.00366 – volume-title: Playing to learn: Video games in the classroom year: 2007 ident: ref16 contributor: fullname: Hutchison D. – start-page: 21 volume-title: The Australian year: 2008 ident: ref8 contributor: fullname: Canning S. – volume-title: Resolution on violence in video games and interactive media year: 2005 ident: ref2 – volume: 3 start-page: 91 year: 2003 ident: ref10 publication-title: Game Studies contributor: fullname: Fromme J. – volume-title: New York Times year: 2007 ident: ref15 contributor: fullname: Herold C. – start-page: 3 volume-title: The Australian year: 2008 ident: ref6 contributor: fullname: Canning S. – start-page: 212 volume-title: Why we watch: The attractions of violent entertainment year: 1998 ident: ref13 doi: 10.1093/oso/9780195118209.003.0011 contributor: fullname: Goldstein J. – year: 2003 ident: ref17 publication-title: ICampus contributor: fullname: Jenkins H. – year: 2007 ident: ref9 publication-title: Brisbane Times contributor: fullname: Casey S. – volume: 2 year: 2002 ident: ref21 publication-title: Game Studies contributor: fullname: Squire K. – volume-title: The UNESCO global study on media violence year: 1999 ident: ref14 contributor: fullname: Groebel J. – volume: 14 start-page: 177 year: 2003 ident: ref20 publication-title: Australasian Dispute Resolution Journal contributor: fullname: Power M. R. – ident: ref5 doi: 10.1146/annurev.psych.53.100901.135231 – volume: 16 year: 2003 ident: ref3 publication-title: Psychological Science Agenda contributor: fullname: Anderson C. – volume-title: Grand Theft Auto IV review: This is the American dream year: 2008 ident: ref12 contributor: fullname: Goldstein H. – year: 2005 ident: ref19 publication-title: Washington Post contributor: fullname: Musgrove M. |
SSID | ssj0060063 |
Score | 1.7788813 |
Snippet | In video games, the modelling of antisocial behaviour is a constant. Of those games that are marketed, and subsequently consumed, most contain violence. So... |
SourceID | proquest crossref informaworld |
SourceType | Aggregation Database Enrichment Source Publisher |
StartPage | 90 |
Title | VIDEO GAMES AND A CULTURE OF CONFLICT |
URI | https://www.tandfonline.com/doi/abs/10.1080/17482790802327699 https://search.proquest.com/docview/1035945193 |
Volume | 3 |
hasFullText | 1 |
inHoldings | 1 |
isFullTextHit | |
isPrint | |
link | http://sdu.summon.serialssolutions.com/2.0.0/link/0/eLvHCXMwpV07T8MwELagEwsPAaK8ZCRYkCLi-BUPDFGaQKXSDm2BLXJsZ0wRTSV-PnYeElVRB9gvduLc03f3HQC3zFinNiDco9Y58IgR2BNhXbmjiUISK5rXVxdTPn4PB4mDyXnsemFcWaWLoYsGKKLW1U64Zb7sKuIerBMdBly4LlEccCZc-571axxPz9K3Tg-zdo6ao_YsedjlNH9bYc0qrWGWbujo2vCkB_985UOw33qcMGpY5AjsmPIY3L0OB8kEPkUvyRRG4wGMYDwfuRIIOElhPBmno2E8OwHzNJnFz147McFT2BeVR5i0pkgTrJWNmwqkGckDn1gd4gdS5wxLG00IjqjRXDFaEEUFldZjU8wYLgN8CnrlojRnAFJrxjSyEi-MjdAQzQuqckkRL7hQhIZ9cN-dWPbRAGNkqMUb3fjaPvB_nmlW1bcRRTM6ZJM8q76qPqBbHsFbtrrp_ldmJcWlP2RpFiu7jUMrdGg6-PyPa1-AvSaZ5KpZLkGv-lyZK7C71KvrmvW-AaiozfU |
link.rule.ids | 315,782,786,1455,1509,27933,27934,58021,59734,60523 |
linkProvider | Taylor & Francis |
linkToHtml | http://sdu.summon.serialssolutions.com/2.0.0/link/0/eLvHCXMwpV3LT4MwGG_cPOjFR9Q4n5joxYQI9EUvJoSBW2TsMKbeSCnlyIyyxD_flkfiMrOD3ksLpd_3_b5Hfx8At0QqUOsgamIFDkwkGTSZW1fu5EjYHAqc1aGLGY3f3GGgaXIeu7swuqxS-9BFQxRR62ot3DoY3ZXEPSgU7TqU6Wui0KGEsR7YVsAYau78JHztNDFpO6np4aYa73ZZzd-mWLFLK6yla1q6Nj3h_n9f-gDstaDT8JpTcgi2ZHkE7l7Gw2BqPHmTYGZ48dDwDH8e6SoIYxoa_jQOo7GfHIN5GCT-yGybJpgCWqwyEeHKGuUI5kK5ToWdE5Q5FlJqxHJ4nhHIlUPBqI1lTgXBBRKYYa5AmyBSUu7AE9AvF6U8BQZWliy3ldAzqZw0G2cFFhnHNi0oEwi7A3DfbVn63nBjpHZLObr2tQNg_dzUtKoDEkXTPWR9eFp9VQOANzwCNyx10_2wVAmLzoDwUi6WahlNWKgJdeDZH-e-BjujZBKl0Th-Pge7TW5JF7dcgH71sZSXoPeZL6_qc_gN2UvSGQ |
linkToPdf | http://sdu.summon.serialssolutions.com/2.0.0/link/0/eLvHCXMwpV1JS8NAFB5sBfHigop1HUEvQrDJbJmDh5BFizUV2qq3kMxMjmnRFPz5zmQBS6UHPQZeZn_bvDffA-CaKm3UOphZRBsHFlYcWdytMnckFnaKBMmqq4sxi9_dIDQwOfftWxiTVml86LwGiqhktWHuuczbjLg7bUS7DuPmlShyGOW8AzaJ_jB8OYneWkFMm0JqhtzS9G4b1PytiSW1tARauiKkK80T7f5zzHtgpzE5oVefkX2woYoDcPM6CMIRfPCewzH04gB60J8OTQ4EHEXQH8XRcOBPDsE0Cif-o9WUTLAE6vPSwjTVukhiJIV2nHJbUpw5fayFSN9JZUZRqt0JzmyiJBOU5FgQTlJtsgmqFEsddAS6xaxQxwASrcekrVmeK-2i2STLichSYrOccYGJ2wO37Yol8xoZI7EbwNGV2fZA_-eaJmV1HZHXtUNWyZPyq-wBsuYXtKarq3a_Es0qJv6RFmq20N0YuEIDp4NO_tj2Jdh6CaJkOIifTsF2HVgymS1noFt-LNQ56HzKxUV1Cr8BS8LQvQ |
openUrl | ctx_ver=Z39.88-2004&ctx_enc=info%3Aofi%2Fenc%3AUTF-8&rfr_id=info%3Asid%2Fsummon.serialssolutions.com&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.atitle=VIDEO+GAMES+AND+A+CULTURE+OF+CONFLICT&rft.jtitle=Journal+of+children+and+media&rft.au=Power%2C+Mary+R.&rft.date=2009-02-01&rft.pub=Taylor+%26+Francis&rft.issn=1748-2798&rft.eissn=1748-2801&rft.volume=3&rft.issue=1&rft.spage=90&rft.epage=94&rft_id=info:doi/10.1080%2F17482790802327699&rft.externalDocID=332936 |
thumbnail_l | http://covers-cdn.summon.serialssolutions.com/index.aspx?isbn=/lc.gif&issn=1748-2798&client=summon |
thumbnail_m | http://covers-cdn.summon.serialssolutions.com/index.aspx?isbn=/mc.gif&issn=1748-2798&client=summon |
thumbnail_s | http://covers-cdn.summon.serialssolutions.com/index.aspx?isbn=/sc.gif&issn=1748-2798&client=summon |