VIDEO GAMES AND A CULTURE OF CONFLICT
In video games, the modelling of antisocial behaviour is a constant. Of those games that are marketed, and subsequently consumed, most contain violence. So far, the video games industry has done little to regulate itself. As citizens, it is our collective responsibility to ensure that our media is a...
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Published in: | Journal of children and media Vol. 3; no. 1; pp. 90 - 94 |
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Main Author: | |
Format: | Journal Article |
Language: | English |
Published: |
Taylor & Francis
01-02-2009
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Online Access: | Get full text |
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Summary: | In video games, the modelling of antisocial behaviour is a constant. Of those games that are marketed, and subsequently consumed, most contain violence. So far, the video games industry has done little to regulate itself. As citizens, it is our collective responsibility to ensure that our media is a positive rather than a negative influence. |
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Bibliography: | ObjectType-Article-2 SourceType-Scholarly Journals-1 ObjectType-Feature-1 content type line 23 |
ISSN: | 1748-2798 1748-2801 |
DOI: | 10.1080/17482790802327699 |