VIDEO GAMES AND A CULTURE OF CONFLICT

In video games, the modelling of antisocial behaviour is a constant. Of those games that are marketed, and subsequently consumed, most contain violence. So far, the video games industry has done little to regulate itself. As citizens, it is our collective responsibility to ensure that our media is a...

Full description

Saved in:
Bibliographic Details
Published in:Journal of children and media Vol. 3; no. 1; pp. 90 - 94
Main Author: Power, Mary R.
Format: Journal Article
Language:English
Published: Taylor & Francis 01-02-2009
Online Access:Get full text
Tags: Add Tag
No Tags, Be the first to tag this record!
Description
Summary:In video games, the modelling of antisocial behaviour is a constant. Of those games that are marketed, and subsequently consumed, most contain violence. So far, the video games industry has done little to regulate itself. As citizens, it is our collective responsibility to ensure that our media is a positive rather than a negative influence.
Bibliography:ObjectType-Article-2
SourceType-Scholarly Journals-1
ObjectType-Feature-1
content type line 23
ISSN:1748-2798
1748-2801
DOI:10.1080/17482790802327699