Editing noise

Noise is used to create realistic animations that look like natural phenomena as well as procedural textures and shapes by adding randomness to graphical applications. In this paper, we suggest a method to edit noise values to satisfy the constraints that reflect the user's demands while mainta...

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Bibliographic Details
Published in:Computer animation and virtual worlds Vol. 15; no. 3-4; pp. 277 - 287
Main Authors: Yoon, Jong-Chul, Lee, In-Kwon, Choi, Jung-Ju
Format: Journal Article
Language:English
Published: Chichester, UK John Wiley & Sons, Ltd 01-07-2004
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Summary:Noise is used to create realistic animations that look like natural phenomena as well as procedural textures and shapes by adding randomness to graphical applications. In this paper, we suggest a method to edit noise values to satisfy the constraints that reflect the user's demands while maintaining the inherent statistical features of the noise function. Noise editing uses optimization to minimize the difference between the statistical characteristics of the ideal and edited versions of a noise source. Using our editing method, detailed control of animation and shape data that include noise is possible. Copyright © 2004 John Wiley & Sons, Ltd.
Bibliography:ark:/67375/WNG-VJM34724-Z
istex:78D7301BD193C02202A74A2BB9E7712E68E5C841
ArticleID:CAV30
ISSN:1546-4261
1546-427X
DOI:10.1002/cav.30