Editing noise
Noise is used to create realistic animations that look like natural phenomena as well as procedural textures and shapes by adding randomness to graphical applications. In this paper, we suggest a method to edit noise values to satisfy the constraints that reflect the user's demands while mainta...
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Published in: | Computer animation and virtual worlds Vol. 15; no. 3-4; pp. 277 - 287 |
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Main Authors: | , , |
Format: | Journal Article |
Language: | English |
Published: |
Chichester, UK
John Wiley & Sons, Ltd
01-07-2004
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Subjects: | |
Online Access: | Get full text |
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Summary: | Noise is used to create realistic animations that look like natural phenomena as well as procedural textures and shapes by adding randomness to graphical applications. In this paper, we suggest a method to edit noise values to satisfy the constraints that reflect the user's demands while maintaining the inherent statistical features of the noise function. Noise editing uses optimization to minimize the difference between the statistical characteristics of the ideal and edited versions of a noise source. Using our editing method, detailed control of animation and shape data that include noise is possible. Copyright © 2004 John Wiley & Sons, Ltd. |
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Bibliography: | ark:/67375/WNG-VJM34724-Z istex:78D7301BD193C02202A74A2BB9E7712E68E5C841 ArticleID:CAV30 |
ISSN: | 1546-4261 1546-427X |
DOI: | 10.1002/cav.30 |