Effects of field of view on presence, enjoyment, memory, and simulator sickness in a virtual environment
The effects of field-of-view (FOV) in a virtual environment (VE) on presence, enjoyment, memory and simulator sickness (SS) were studied. A refined scale, designed to assess subjects' engagement, enjoyment and immersion (E/sup 2/I), was developed. Items to examine subjects' memory of the V...
Saved in:
Published in: | Proceedings IEEE Virtual Reality 2002 pp. 164 - 171 |
---|---|
Main Authors: | , , , , |
Format: | Conference Proceeding |
Language: | English |
Published: |
Los Alamitos CA
IEEE
2002
|
Subjects: | |
Online Access: | Get full text |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Summary: | The effects of field-of-view (FOV) in a virtual environment (VE) on presence, enjoyment, memory and simulator sickness (SS) were studied. A refined scale, designed to assess subjects' engagement, enjoyment and immersion (E/sup 2/I), was developed. Items to examine subjects' memory of the VE were included. SS was examined using the Simulator Sickness Questionnaire (SSQ). Using a within-subjects design, data were collected from 10 subjects at four FOVs (60/spl deg/, 100/spl deg/, 140/spl deg/ and 180/spl deg/). The VE, called "Crayolaland", was presented in a driving simulator. The results indicated that presence, enjoyment and SS varied as a function of the display FOV. Subjects exhibited higher SSQ and presence subscale scores with increasing FOV. SSQ and presence values approached asymptotes for FOVs beyond 140/spl deg/. Presence and SS were positively correlated, while enjoyment and SS were negatively correlated. |
---|---|
ISBN: | 9780769514925 0769514928 |
ISSN: | 1087-8270 0090-3507 2375-5326 2161-8127 |
DOI: | 10.1109/VR.2002.996519 |