Assessing and Enhancing Team Training Technologies: From the Lab to the Field

The primary goal of any training system is to enhance performance on the real world tasks it simulates (Lathan et al., 2002). The principal benefit that Virtual Environment (VE) systems have over field exercises and similar real world training is that VEs present training situations that would be to...

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Bibliographic Details
Published in:Proceedings of the Human Factors and Ergonomics Society Annual Meeting Vol. 49; no. 26; pp. 2240 - 2244
Main Authors: Cohn, Joseph V., Stripling, Roy, Schmorrow, Dylan, Stanney, Kay, Milham, Laura, Kingdon-Hale, Kelly, Schaffer, Richard, Muth, Eric, Switzer, Fred, Freeman, Jared
Format: Book Review Journal Article
Language:English
Published: Los Angeles, CA SAGE Publications 01-09-2005
Online Access:Get full text
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Summary:The primary goal of any training system is to enhance performance on the real world tasks it simulates (Lathan et al., 2002). The principal benefit that Virtual Environment (VE) systems have over field exercises and similar real world training is that VEs present training situations that would be too hazardous or too costly to reproduce in the real world (Rose, Attree, Brooks, Parslow, Penn & Ambihaipahan, 2000). As compared with Legacy type systems or physical mockups VEs also afford a smaller footprint and greater reconfigurability to support a variety of training tasks (Cohn, Helmick, Meyers & Burns, 2000). An additional, relatively unexplored benefit of VE, is the potential ease with which they can be implemented to train team tasks. This panel will investigate the utility of using VE for team training, addressing both theoretical and practical concerns.
ISSN:1541-9312
1071-1813
2169-5067
DOI:10.1177/154193120504902605