Fitts' Law Predictions with an Alternative Pointing Device (Wiimote®)

A Nintendo® Wiimote® enabled testing of both zero- and first-order of control for a Fitts' Law-style pointing task using the same device. The Wiimote® differs from standard computer input devices in that the user has available a full range of three-dimensional motions. Participants were assigne...

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Bibliographic Details
Published in:Proceedings of the Human Factors and Ergonomics Society Annual Meeting Vol. 52; no. 19; pp. 1321 - 1325
Main Authors: Campbell, Bryan A., O'Brien, Katharine R., Byrne, Michael D., Bachman, Benjamin J.
Format: Journal Article
Language:English
Published: Los Angeles, CA SAGE Publications 01-09-2008
Online Access:Get full text
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Summary:A Nintendo® Wiimote® enabled testing of both zero- and first-order of control for a Fitts' Law-style pointing task using the same device. The Wiimote® differs from standard computer input devices in that the user has available a full range of three-dimensional motions. Participants were assigned to one of the two orders of control and completed a pointing task that included 50 trials on three sets of boxes, each a different size and distance from each other. Results indicated that participants using the Wiimote® as a zero-order input device (i.e., directly controlling cursor position) were roughly 2.5 times faster at completing the task than those using the Willmote® as a first-order device, (i.e., controlling cursor velocity). As expected, participants using the first-order controller had smaller effective distances than those using the zero-order control scheme. Surprisingly, no meaningful differences were found between the two groups for overall error rate. This raises interesting questions for the future of three-dimensional control devices.
ISSN:1541-9312
1071-1813
2169-5067
DOI:10.1177/154193120805201904