Path rendering using winding number generator
In this paper, we propose a computing intensive path rendering scheme. Because legacy path rendering schemes are memory I/O bound they are not suitable to the high resolution display. To do so, we propose to use winding number generator which generates per pixel winding number in parallel manner. Wh...
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Published in: | 2015 IEEE International Conference on Consumer Electronics (ICCE) pp. 96 - 97 |
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Main Authors: | , , , , , |
Format: | Conference Proceeding |
Language: | English |
Published: |
IEEE
01-01-2015
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Subjects: | |
Online Access: | Get full text |
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Summary: | In this paper, we propose a computing intensive path rendering scheme. Because legacy path rendering schemes are memory I/O bound they are not suitable to the high resolution display. To do so, we propose to use winding number generator which generates per pixel winding number in parallel manner. When we use the winding number generator, computing latency (cycles) for path rendering are reduced into about 22%. |
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ISSN: | 2158-3994 2158-4001 |
DOI: | 10.1109/ICCE.2015.7066334 |