Path rendering using winding number generator

In this paper, we propose a computing intensive path rendering scheme. Because legacy path rendering schemes are memory I/O bound they are not suitable to the high resolution display. To do so, we propose to use winding number generator which generates per pixel winding number in parallel manner. Wh...

Full description

Saved in:
Bibliographic Details
Published in:2015 IEEE International Conference on Consumer Electronics (ICCE) pp. 96 - 97
Main Authors: Jeong-Joon Yoo, Krishnadasan, Sundeep, Brothers, John, Seokyoon Jung, Soojung Ryu, Jeongwook Kim
Format: Conference Proceeding
Language:English
Published: IEEE 01-01-2015
Subjects:
Online Access:Get full text
Tags: Add Tag
No Tags, Be the first to tag this record!
Description
Summary:In this paper, we propose a computing intensive path rendering scheme. Because legacy path rendering schemes are memory I/O bound they are not suitable to the high resolution display. To do so, we propose to use winding number generator which generates per pixel winding number in parallel manner. When we use the winding number generator, computing latency (cycles) for path rendering are reduced into about 22%.
ISSN:2158-3994
2158-4001
DOI:10.1109/ICCE.2015.7066334