Novel Therapeutic Game Controller for Telerehabilitation of Spastic Hands: Two Case Studies
Spasticity or increase in muscle tone presents challenges during post-stroke rehabilitation. The use of off-the-shelf game controllers is problematic for individuals with hand spasticity. The novel BrightBrainer Grasp (BBG) controller was designed to overcome these barriers when used in virtual reha...
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Published in: | 2019 International Conference on Virtual Rehabilitation (ICVR) pp. 1 - 9 |
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IEEE
01-07-2019
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Abstract | Spasticity or increase in muscle tone presents challenges during post-stroke rehabilitation. The use of off-the-shelf game controllers is problematic for individuals with hand spasticity. The novel BrightBrainer Grasp (BBG) controller was designed to overcome these barriers when used in virtual rehabilitation of individuals post-stroke. The custom controller measures power grasp, finger extension, wrist position and orientation, as well as 3D hand position. It is designed to minimize friction when used by those with no gravity bearing. Two controllers were used in bilateral training. This paper presents a detailed description of the BBG controllers and their interaction with the BrightBrainer™ gaming system. Two case reports of individuals chronic post-stroke who participated in a 4-week telerehabilitation intervention are included. |
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AbstractList | Spasticity or increase in muscle tone presents challenges during post-stroke rehabilitation. The use of off-the-shelf game controllers is problematic for individuals with hand spasticity. The novel BrightBrainer Grasp (BBG) controller was designed to overcome these barriers when used in virtual rehabilitation of individuals post-stroke. The custom controller measures power grasp, finger extension, wrist position and orientation, as well as 3D hand position. It is designed to minimize friction when used by those with no gravity bearing. Two controllers were used in bilateral training. This paper presents a detailed description of the BBG controllers and their interaction with the BrightBrainer™ gaming system. Two case reports of individuals chronic post-stroke who participated in a 4-week telerehabilitation intervention are included. |
Author | Kadaru, Ashwin Oh-Park, Mooyeon Kaplan, Emma Roll, Doru Kim, Nam Pollack, Simcha Nori, Phalgun Polistico, Kevin Burdea, Grigore Grampurohit, Namrata Barrett, A.M. Masmela, Jenny |
Author_xml | – sequence: 1 givenname: Grigore surname: Burdea fullname: Burdea, Grigore organization: Bright Cloud International Corp,North Brunswick,NJ,USA – sequence: 2 givenname: Kevin surname: Polistico fullname: Polistico, Kevin organization: Bright Cloud International Corp,North Brunswick,NJ,USA – sequence: 3 givenname: Nam surname: Kim fullname: Kim, Nam organization: Bright Cloud International Corp,North Brunswick,NJ,USA – sequence: 4 givenname: Ashwin surname: Kadaru fullname: Kadaru, Ashwin organization: Bright Cloud International Corp,North Brunswick,NJ,USA – sequence: 5 givenname: Doru surname: Roll fullname: Roll, Doru organization: Bright Cloud International Corp,North Brunswick,NJ,USA – sequence: 6 givenname: Namrata surname: Grampurohit fullname: Grampurohit, Namrata organization: Bright Cloud International Corp,North Brunswick,NJ,USA – sequence: 7 givenname: A.M. surname: Barrett fullname: Barrett, A.M. organization: Kessler Foundation,West Orange,NJ,USA – sequence: 8 givenname: Mooyeon surname: Oh-Park fullname: Oh-Park, Mooyeon organization: Kessler Foundation,West Orange,NJ,USA – sequence: 9 givenname: Jenny surname: Masmela fullname: Masmela, Jenny organization: Kessler Foundation,West Orange,NJ,USA – sequence: 10 givenname: Emma surname: Kaplan fullname: Kaplan, Emma organization: Kessler Foundation,West Orange,NJ,USA – sequence: 11 givenname: Phalgun surname: Nori fullname: Nori, Phalgun organization: Kessler Institute for Rehabilitation,West Orange,NJ,USA – sequence: 12 givenname: Simcha surname: Pollack fullname: Pollack, Simcha organization: St. John's University,Queens,NY,USA |
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Snippet | Spasticity or increase in muscle tone presents challenges during post-stroke rehabilitation. The use of off-the-shelf game controllers is problematic for... |
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SubjectTerms | Avatars BrightBrainer Grasp finger extension game controller Games Grasping Muscles power grasp Shape spastic hand stroke telerehabilitation Training Wrist |
Title | Novel Therapeutic Game Controller for Telerehabilitation of Spastic Hands: Two Case Studies |
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