Novel Therapeutic Game Controller for Telerehabilitation of Spastic Hands: Two Case Studies

Spasticity or increase in muscle tone presents challenges during post-stroke rehabilitation. The use of off-the-shelf game controllers is problematic for individuals with hand spasticity. The novel BrightBrainer Grasp (BBG) controller was designed to overcome these barriers when used in virtual reha...

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Published in:2019 International Conference on Virtual Rehabilitation (ICVR) pp. 1 - 9
Main Authors: Burdea, Grigore, Polistico, Kevin, Kim, Nam, Kadaru, Ashwin, Roll, Doru, Grampurohit, Namrata, Barrett, A.M., Oh-Park, Mooyeon, Masmela, Jenny, Kaplan, Emma, Nori, Phalgun, Pollack, Simcha
Format: Conference Proceeding
Language:English
Published: IEEE 01-07-2019
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Abstract Spasticity or increase in muscle tone presents challenges during post-stroke rehabilitation. The use of off-the-shelf game controllers is problematic for individuals with hand spasticity. The novel BrightBrainer Grasp (BBG) controller was designed to overcome these barriers when used in virtual rehabilitation of individuals post-stroke. The custom controller measures power grasp, finger extension, wrist position and orientation, as well as 3D hand position. It is designed to minimize friction when used by those with no gravity bearing. Two controllers were used in bilateral training. This paper presents a detailed description of the BBG controllers and their interaction with the BrightBrainer™ gaming system. Two case reports of individuals chronic post-stroke who participated in a 4-week telerehabilitation intervention are included.
AbstractList Spasticity or increase in muscle tone presents challenges during post-stroke rehabilitation. The use of off-the-shelf game controllers is problematic for individuals with hand spasticity. The novel BrightBrainer Grasp (BBG) controller was designed to overcome these barriers when used in virtual rehabilitation of individuals post-stroke. The custom controller measures power grasp, finger extension, wrist position and orientation, as well as 3D hand position. It is designed to minimize friction when used by those with no gravity bearing. Two controllers were used in bilateral training. This paper presents a detailed description of the BBG controllers and their interaction with the BrightBrainer™ gaming system. Two case reports of individuals chronic post-stroke who participated in a 4-week telerehabilitation intervention are included.
Author Kadaru, Ashwin
Oh-Park, Mooyeon
Kaplan, Emma
Roll, Doru
Kim, Nam
Pollack, Simcha
Nori, Phalgun
Polistico, Kevin
Burdea, Grigore
Grampurohit, Namrata
Barrett, A.M.
Masmela, Jenny
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  organization: Kessler Foundation,West Orange,NJ,USA
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  givenname: Emma
  surname: Kaplan
  fullname: Kaplan, Emma
  organization: Kessler Foundation,West Orange,NJ,USA
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  fullname: Nori, Phalgun
  organization: Kessler Institute for Rehabilitation,West Orange,NJ,USA
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  givenname: Simcha
  surname: Pollack
  fullname: Pollack, Simcha
  organization: St. John's University,Queens,NY,USA
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Snippet Spasticity or increase in muscle tone presents challenges during post-stroke rehabilitation. The use of off-the-shelf game controllers is problematic for...
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StartPage 1
SubjectTerms Avatars
BrightBrainer Grasp
finger extension
game controller
Games
Grasping
Muscles
power grasp
Shape
spastic hand
stroke
telerehabilitation
Training
Wrist
Title Novel Therapeutic Game Controller for Telerehabilitation of Spastic Hands: Two Case Studies
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