Active and Passive Distraction in Children Undergoing Wound Dressings

The aim of this study was to test how distraction influences pain, distress and anxiety in children during wound care. Sixty participants aged 5–12years were randomized to three groups: serious gaming, the use of lollipops and a control group. Self-reported pain, distress, anxiety and observed pain...

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Bibliographic Details
Published in:Journal of pediatric nursing Vol. 28; no. 2; pp. 158 - 166
Main Authors: Nilsson, Stefan, Enskär, Karin, Hallqvist, Carina, Kokinsky, Eva
Format: Journal Article
Language:English
Published: United States Elsevier Inc 01-04-2013
W.B. Saunders Company/JNL
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Summary:The aim of this study was to test how distraction influences pain, distress and anxiety in children during wound care. Sixty participants aged 5–12years were randomized to three groups: serious gaming, the use of lollipops and a control group. Self-reported pain, distress, anxiety and observed pain behaviour were recorded in conjunction with wound care. Serious gaming, an active distraction, reduced the observed pain behaviour and self-reported distress compared with the other groups. A sense of control and engagement in the distraction, together, may be the explanation for the different pain behaviours when children use serious gaming.
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ISSN:0882-5963
1532-8449
1532-8449
DOI:10.1016/j.pedn.2012.06.003