Production-inventory games: A new class of totally balanced combinatorial optimization games
In this paper we introduce a new class of cooperative games that arise from production-inventory problems. Several agents have to cover their demand over a finite time horizon and shortages are allowed. Each agent has its own unit production, inventory-holding and backlogging cost. Cooperation among...
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Published in: | Games and economic behavior Vol. 65; no. 1; pp. 205 - 219 |
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Main Authors: | , , |
Format: | Journal Article |
Language: | English |
Published: |
Duluth
Elsevier Inc
2009
Elsevier Academic Press |
Series: | Games and Economic Behavior |
Subjects: | |
Online Access: | Get full text |
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Summary: | In this paper we introduce a new class of cooperative games that arise from production-inventory problems. Several agents have to cover their demand over a finite time horizon and shortages are allowed. Each agent has its own unit production, inventory-holding and backlogging cost. Cooperation among agents is given by sharing production processes and warehouse facilities: agents in a coalition produce with the cheapest production cost and store with the cheapest inventory cost. We prove that the resulting cooperative game is totally balanced and the Owen set reduces to a singleton: the Owen point. Based on this type of allocation we find a population monotonic allocation scheme for this class of games. Finally, we point out the relationship of the Owen point with other well-known allocation rules such as the nucleolus and the Shapley value. |
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Bibliography: | ObjectType-Article-2 SourceType-Scholarly Journals-1 ObjectType-Feature-1 content type line 23 |
ISSN: | 0899-8256 1090-2473 |
DOI: | 10.1016/j.geb.2007.02.003 |