Production-inventory games: A new class of totally balanced combinatorial optimization games

In this paper we introduce a new class of cooperative games that arise from production-inventory problems. Several agents have to cover their demand over a finite time horizon and shortages are allowed. Each agent has its own unit production, inventory-holding and backlogging cost. Cooperation among...

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Bibliographic Details
Published in:Games and economic behavior Vol. 65; no. 1; pp. 205 - 219
Main Authors: Guardiola, Luis A., Meca, Ana, Puerto, Justo
Format: Journal Article
Language:English
Published: Duluth Elsevier Inc 2009
Elsevier
Academic Press
Series:Games and Economic Behavior
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Summary:In this paper we introduce a new class of cooperative games that arise from production-inventory problems. Several agents have to cover their demand over a finite time horizon and shortages are allowed. Each agent has its own unit production, inventory-holding and backlogging cost. Cooperation among agents is given by sharing production processes and warehouse facilities: agents in a coalition produce with the cheapest production cost and store with the cheapest inventory cost. We prove that the resulting cooperative game is totally balanced and the Owen set reduces to a singleton: the Owen point. Based on this type of allocation we find a population monotonic allocation scheme for this class of games. Finally, we point out the relationship of the Owen point with other well-known allocation rules such as the nucleolus and the Shapley value.
Bibliography:ObjectType-Article-2
SourceType-Scholarly Journals-1
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content type line 23
ISSN:0899-8256
1090-2473
DOI:10.1016/j.geb.2007.02.003