Lenticular nucleus volume predicts performance in real‐time strategy game: cross‐sectional and training approach using voxel‐based morphometry
It is unclear why some people learn faster than others. We performed two independent studies in which we investigated the neural basis of real‐time strategy (RTS) gaming and neural predictors of RTS game skill acquisition. In the first (cross‐sectional) study, we found that experts in the RTS game S...
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Published in: | Annals of the New York Academy of Sciences Vol. 1492; no. 1; pp. 42 - 57 |
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Main Authors: | , , , , , , , , , |
Format: | Journal Article |
Language: | English |
Published: |
United States
Wiley Subscription Services, Inc
01-05-2021
John Wiley and Sons Inc |
Subjects: | |
Online Access: | Get full text |
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Summary: | It is unclear why some people learn faster than others. We performed two independent studies in which we investigated the neural basis of real‐time strategy (RTS) gaming and neural predictors of RTS game skill acquisition. In the first (cross‐sectional) study, we found that experts in the RTS game StarCraft® II (SC2) had a larger lenticular nucleus volume (LNV) than non‐RTS players. We followed a cross‐validation procedure where we used the volume of regions identified in the first study to predict the quality of learning a new, complex skill (SC2) in a sample of individuals who were naive to RTS games (a second (training) study). Our findings provide new insights into how the LNV, which is associated with motor as well as cognitive functions, can be utilized to predict successful skill learning and be applied to a much broader context than just video games, such as contributing to optimizing cognitive training interventions.
In this study, we followed a cross‐validation procedure where we used the volume of regions identified in the first study to predict the quality of learning a new, complex skill (StarCraft® II) in a sample of individuals who were naive to RTS games (a second (training) study). Our findings provide new insights into how the lenticular nucleus volume, which is associated with motor as well as cognitive functions, can be utilized to predict successful skill learning and be applied to a much broader context than just video games, such as contributing to optimizing cognitive training interventions. |
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Bibliography: | ObjectType-Article-1 SourceType-Scholarly Journals-1 ObjectType-Feature-2 content type line 23 |
ISSN: | 0077-8923 1749-6632 |
DOI: | 10.1111/nyas.14548 |