Consolidating or non-consolidating queues: A game theoretic queueing model with holding costs
We consider a two-server queueing system in which the servers choose their service rate based on the demand and holding cost allocation scheme offered by the demand generating entity. We provide an optimal holding cost allocation scheme that leads to the maximum possible service rate for each of a p...
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Published in: | Operations research letters Vol. 39; no. 1; pp. 4 - 10 |
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Main Authors: | , |
Format: | Journal Article |
Language: | English |
Published: |
Oxford
Elsevier B.V
2011
Elsevier |
Subjects: | |
Online Access: | Get full text |
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Summary: | We consider a two-server queueing system in which the servers choose their service rate based on the demand and holding cost allocation scheme offered by the demand generating entity. We provide an optimal holding cost allocation scheme that leads to the maximum possible service rate for each of a pooled and a split system. Our results suggest that careful allocation of holding costs can create incentives that enable minimum turnaround times using a common queue. |
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Bibliography: | ObjectType-Article-2 SourceType-Scholarly Journals-1 ObjectType-Feature-1 content type line 23 |
ISSN: | 0167-6377 1872-7468 |
DOI: | 10.1016/j.orl.2010.09.011 |