Developing Serious Video Games to Treat Attention Deficit Hyperactivity Disorder: Tutorial Guide
Video game–based therapeutic interventions have demonstrated some effectiveness in decreasing the symptoms of attention deficit hyperactivity disorder (ADHD). Compared with more traditional strategies within the multimodal treatment of ADHD, video games have certain advantages such as being comforta...
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Published in: | JMIR serious games Vol. 10; no. 3; p. e33884 |
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Abstract | Video game–based therapeutic interventions have demonstrated some effectiveness in decreasing the symptoms of attention deficit hyperactivity disorder (ADHD). Compared with more traditional strategies within the multimodal treatment of ADHD, video games have certain advantages such as being comfortable, flexible, and cost-efficient. However, establishing the most appropriate type(s) of video games that should be used for this treatment remains a matter of debate, including the commercial existing video games or serious video games that are specifically constructed to target specific disorders. This guide represents a starting point for developing serious video games aimed at treating ADHD. We summarize the key points that need to be addressed to generate an effective and motivating game-based treatment. Following recommendations from the literature to create game-based treatments, we describe the development stages of a serious video game for treating ADHD. Game design should consider the interests of future users; game mechanics should be based on cognitive exercises; and therapeutic mechanisms must include the control of difficulty, engagement, motivation, time constraints, and reinforcement. To elaborate upon this guide, we performed a narrative review focused on the use of video games for the treatment of ADHD, and were inspired by our own experience during the development of the game “The Secret Trail of Moon.” |
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AbstractList | Video game–based therapeutic interventions have demonstrated some effectiveness in decreasing the symptoms of attention deficit hyperactivity disorder (ADHD). Compared with more traditional strategies within the multimodal treatment of ADHD, video games have certain advantages such as being comfortable, flexible, and cost-efficient. However, establishing the most appropriate type(s) of video games that should be used for this treatment remains a matter of debate, including the commercial existing video games or serious video games that are specifically constructed to target specific disorders. This guide represents a starting point for developing serious video games aimed at treating ADHD. We summarize the key points that need to be addressed to generate an effective and motivating game-based treatment. Following recommendations from the literature to create game-based treatments, we describe the development stages of a serious video game for treating ADHD. Game design should consider the interests of future users; game mechanics should be based on cognitive exercises; and therapeutic mechanisms must include the control of difficulty, engagement, motivation, time constraints, and reinforcement. To elaborate upon this guide, we performed a narrative review focused on the use of video games for the treatment of ADHD, and were inspired by our own experience during the development of the game “The Secret Trail of Moon.” |
Author | González-Tardón, Carlos Rodrigo-Yanguas, María Delgado-Gómez, David Bella-Fernández, Marcos Sújar, Aarón Martín-Moratinos, Marina Blasco-Fontecilla, Hilario |
AuthorAffiliation | 6 Tecnocampus Universitat Pompeu Fabra Mataró Spain 5 Department of Psychology Universidad Pontificia de Comillas Madrid Spain 7 Department of Statistics Universidad Carlos III Leganés Spain 8 ITA Mental Health Madrid Spain 1 Department of Psychiatry Hospital Universitario Puerta de Hierro Majadahonda Majadahonda Spain 4 Faculty of Psychology Universidad Autónoma de Madrid Madrid Spain 3 Faculty of Medicine Universidad Autónoma de Madrid Madrid Spain 2 Department of Computer Engineering Universidad Rey Juan Carlos Madrid Spain 9 Centro de Investigación Biomédica en Red Salud Mental Madrid Spain |
AuthorAffiliation_xml | – name: 1 Department of Psychiatry Hospital Universitario Puerta de Hierro Majadahonda Majadahonda Spain – name: 9 Centro de Investigación Biomédica en Red Salud Mental Madrid Spain – name: 6 Tecnocampus Universitat Pompeu Fabra Mataró Spain – name: 2 Department of Computer Engineering Universidad Rey Juan Carlos Madrid Spain – name: 8 ITA Mental Health Madrid Spain – name: 3 Faculty of Medicine Universidad Autónoma de Madrid Madrid Spain – name: 5 Department of Psychology Universidad Pontificia de Comillas Madrid Spain – name: 4 Faculty of Psychology Universidad Autónoma de Madrid Madrid Spain – name: 7 Department of Statistics Universidad Carlos III Leganés Spain |
Author_xml | – sequence: 1 givenname: Aarón surname: Sújar fullname: Sújar, Aarón – sequence: 2 givenname: Marina surname: Martín-Moratinos fullname: Martín-Moratinos, Marina – sequence: 3 givenname: María surname: Rodrigo-Yanguas fullname: Rodrigo-Yanguas, María – sequence: 4 givenname: Marcos surname: Bella-Fernández fullname: Bella-Fernández, Marcos – sequence: 5 givenname: Carlos surname: González-Tardón fullname: González-Tardón, Carlos – sequence: 6 givenname: David surname: Delgado-Gómez fullname: Delgado-Gómez, David – sequence: 7 givenname: Hilario surname: Blasco-Fontecilla fullname: Blasco-Fontecilla, Hilario |
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Copyright | 2022. This work is licensed under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. Aarón Sújar, Marina Martín-Moratinos, María Rodrigo-Yanguas, Marcos Bella-Fernández, Carlos González-Tardón, David Delgado-Gómez, Hilario Blasco-Fontecilla. Originally published in JMIR Serious Games (https://games.jmir.org), 01.08.2022. 2022 |
Copyright_xml | – notice: 2022. This work is licensed under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. – notice: Aarón Sújar, Marina Martín-Moratinos, María Rodrigo-Yanguas, Marcos Bella-Fernández, Carlos González-Tardón, David Delgado-Gómez, Hilario Blasco-Fontecilla. Originally published in JMIR Serious Games (https://games.jmir.org), 01.08.2022. 2022 |
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SubjectTerms | Attention deficit hyperactivity disorder Computer & video games Design Educational software Hyperactivity Mechanics Motivation Multidisciplinary teams Tutorial |
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Title | Developing Serious Video Games to Treat Attention Deficit Hyperactivity Disorder: Tutorial Guide |
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