SPinPong - Virtual Reality Table Tennis Skill Acquisition using Visual, Haptic and Temporal Cues
Learning an advanced skill in sports requires a huge amount of practice and players also have to overcome both physical difficulties and the dullness of repetitive training. Returning a fast spin shot in table tennis could be taken as an example, as athletes need to judge the spin type and decide th...
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Published in: | IEEE transactions on visualization and computer graphics Vol. 27; no. 5; pp. 2566 - 2576 |
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Main Authors: | , , , |
Format: | Journal Article |
Language: | English |
Published: |
United States
IEEE
01-05-2021
The Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
Subjects: | |
Online Access: | Get full text |
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