SPinPong - Virtual Reality Table Tennis Skill Acquisition using Visual, Haptic and Temporal Cues

Learning an advanced skill in sports requires a huge amount of practice and players also have to overcome both physical difficulties and the dullness of repetitive training. Returning a fast spin shot in table tennis could be taken as an example, as athletes need to judge the spin type and decide th...

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Bibliographic Details
Published in:IEEE transactions on visualization and computer graphics Vol. 27; no. 5; pp. 2566 - 2576
Main Authors: Wu, Erwin, Piekenbrock, Mitski, Nakumura, Takuto, Koike, Hideki
Format: Journal Article
Language:English
Published: United States IEEE 01-05-2021
The Institute of Electrical and Electronics Engineers, Inc. (IEEE)
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Online Access:Get full text
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