A systematic review of serious games used for rehabilitation of individuals with Parkinson’s disease

Purpose This study consists of a systematic review that aims to identify and evaluate the scenario of the use of serious games in the rehabilitation of individuals with Parkinson’s disease. Methods Web searches were conducted on Web of Science, Scopus, PubMed, Bireme, ScienceDirect, IEEE Digital Lib...

Full description

Saved in:
Bibliographic Details
Published in:Research on biomedical engineering Vol. 37; no. 4; pp. 849 - 865
Main Authors: de Oliveira, Luciene C., Mendes, Luanne Cardoso, de Lopes, Renato A., Carneiro, José A. S., Cardoso, Alexandre, Júnior, Edgard A. L., de Oliveira Andrade, Adriano
Format: Journal Article
Language:English
Published: Cham Springer International Publishing 01-12-2021
Subjects:
Online Access:Get full text
Tags: Add Tag
No Tags, Be the first to tag this record!
Description
Summary:Purpose This study consists of a systematic review that aims to identify and evaluate the scenario of the use of serious games in the rehabilitation of individuals with Parkinson’s disease. Methods Web searches were conducted on Web of Science, Scopus, PubMed, Bireme, ScienceDirect, IEEE Digital Library, ACM Digital Library, and Google Scholar databases, using the keywords “serious game” and “Parkinson”. The following variables were evaluated: type of game, interface, device, protocol used for rehabilitation, method used for assessing the effectiveness of the game, symptoms treated, and application in real patients. A total of 169 studies were identified and 38 were selected. Results The majority of studies propose the development of exergames, used virtual reality as the interface technology, used Leap Motion and Microsoft Kinect to capture body movements, included a doctor or therapist to accompany the serious games development, used more than one tool to evaluate the game and patient outcomes, treated bradykinesia and gait impairments, and took into account experiments with patients. Conclusion The results suggest that it is important that the solutions developed have high methodological rigor and that they extend the instrument to a clinical practice. Serious games for individuals with Parkinson’s disease must be customizable, simple, and smart. Graphical abstract
ISSN:2446-4732
2446-4740
DOI:10.1007/s42600-021-00162-3