Understanding design skills of the Generation Y: An exploration through the VR-KiDS project
As university instructors prepare to teach the current generation (Generation Y), a dire need exists to continue learning and acquiring effective tools in teaching design to reach a different generation, since most instructors grew up in the Baby Boomer Generation and the Generation X cultures. The...
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Published in: | Design studies Vol. 32; no. 2; pp. 180 - 209 |
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Abstract | As university instructors prepare to teach the current generation (Generation Y), a dire need exists to continue learning and acquiring effective tools in teaching design to reach a different generation, since most instructors grew up in the Baby Boomer Generation and the Generation X cultures. The Virtual Reality for Kids interested in Design Studies (VR-KiDS) project is an exploratory study to understand design skills of Generation Y within a digital environment, specifically virtual reality. Using the Second Life interface and the multiple intelligence frame work students between the ages of 11 and 16 participated in the design of a virtual zoo. The project outlines the conception, application and evaluation of design skills within this interface. |
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AbstractList | As university instructors prepare to teach the current generation (Generation Y), a dire need exists to continue learning and acquiring effective tools in teaching design to reach a different generation, since most instructors grew up in the Baby Boomer Generation and the Generation X cultures. The Virtual Reality for Kids interested in Design Studies (VR-KiDS) project is an exploratory study to understand design skills of Generation Y within a digital environment, specifically virtual reality. Using the Second Life interface and the multiple intelligence frame work students between the ages of 11 and 16 participated in the design of a virtual zoo. The project outlines the conception, application and evaluation of design skills within this interface. (Author abstract) As university instructors prepare to teach the current generation (Generation Y), a dire need exists to continue learning and acquiring effective tools in teaching design to reach a different generation, since most instructors grew up in the Baby Boomer Generation and the Generation X cultures. The Virtual Reality for Kids interested in Design Studies (VR-KiDS) project is an exploratory study to understand design skills of Generation Y within a digital environment, specifically virtual reality. Using the Second Life interface and the multiple intelligence frame work students between the ages of 11 and 16 participated in the design of a virtual zoo. The project outlines the conception, application and evaluation of design skills within this interface. |
Author | D’Souza, Newton Islam, Zahidul Yoon, So-Yeon |
Author_xml | – sequence: 1 givenname: Newton surname: D’Souza fullname: D’Souza, Newton email: dsouzan@missouri.edu organization: Department of Architectural Studies, University of Missouri, 133 Stanley Hall, Columbia, MO 65211, USA – sequence: 2 givenname: So-Yeon surname: Yoon fullname: Yoon, So-Yeon organization: Department of Architectural Studies, University of Missouri, 137 Stanley Hall, Columbia, MO 65211, USA – sequence: 3 givenname: Zahidul surname: Islam fullname: Islam, Zahidul organization: Department of Architectural Studies, University of Missouri, 132 Stanley Hall, Columbia, MO 65211, USA |
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Cites_doi | 10.1017/S1359135509990261 10.2307/2649118 10.1007/BF02948570 10.52842/conf.caadria.2008.544 10.1111/j.1467-8535.2008.00900.x 10.1016/S0926-5805(99)00025-4 10.1162/pres.1994.3.2.145 10.1016/0142-694X(90)90023-6 |
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Title | Understanding design skills of the Generation Y: An exploration through the VR-KiDS project |
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