Understanding design skills of the Generation Y: An exploration through the VR-KiDS project
As university instructors prepare to teach the current generation (Generation Y), a dire need exists to continue learning and acquiring effective tools in teaching design to reach a different generation, since most instructors grew up in the Baby Boomer Generation and the Generation X cultures. The...
Saved in:
Published in: | Design studies Vol. 32; no. 2; pp. 180 - 209 |
---|---|
Main Authors: | , , |
Format: | Journal Article |
Language: | English |
Published: |
Elsevier Ltd
01-03-2011
|
Subjects: | |
Online Access: | Get full text |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Summary: | As university instructors prepare to teach the current generation (Generation Y), a dire need exists to continue learning and acquiring effective tools in teaching design to reach a different generation, since most instructors grew up in the Baby Boomer Generation and the Generation X cultures. The Virtual Reality for Kids interested in Design Studies (VR-KiDS) project is an exploratory study to understand design skills of Generation Y within a digital environment, specifically virtual reality. Using the Second Life interface and the multiple intelligence frame work students between the ages of 11 and 16 participated in the design of a virtual zoo. The project outlines the conception, application and evaluation of design skills within this interface. |
---|---|
Bibliography: | ObjectType-Article-1 SourceType-Scholarly Journals-1 ObjectType-Feature-2 content type line 23 |
ISSN: | 0142-694X 1872-6909 |
DOI: | 10.1016/j.destud.2010.07.002 |