Serious Game Simulation as a Teaching Strategy in Pharmacology
The purpose of this pilot study was to explore student learning through the use of a serious game (SG) simulation. A pre-test/post-test design was used to measure knowledge. Importance of the SG simulation design and satisfaction and self-confidence were also measured. Seventy-nine (n = 79) students...
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Published in: | Clinical simulation in nursing Vol. 10; no. 3; pp. e129 - e137 |
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Main Author: | |
Format: | Journal Article |
Language: | English |
Published: |
Elsevier Inc
01-03-2014
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Subjects: | |
Online Access: | Get full text |
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Summary: | The purpose of this pilot study was to explore student learning through the use of a serious game (SG) simulation.
A pre-test/post-test design was used to measure knowledge. Importance of the SG simulation design and satisfaction and self-confidence were also measured.
Seventy-nine (n = 79) students participated in this SG simulation. There was a significant increase in scores between pre- and post-tests (p < .01). Students evaluated the importance of design elements and were satisfied and confident engaging in this activity.
SG simulation may be an effective teaching strategy and has promise as an emerging pedagogical approach. |
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Bibliography: | ObjectType-Article-2 SourceType-Scholarly Journals-1 ObjectType-Feature-1 content type line 23 |
ISSN: | 1876-1399 1876-1402 |
DOI: | 10.1016/j.ecns.2013.10.005 |