Serious Game Simulation as a Teaching Strategy in Pharmacology

The purpose of this pilot study was to explore student learning through the use of a serious game (SG) simulation. A pre-test/post-test design was used to measure knowledge. Importance of the SG simulation design and satisfaction and self-confidence were also measured. Seventy-nine (n = 79) students...

Full description

Saved in:
Bibliographic Details
Published in:Clinical simulation in nursing Vol. 10; no. 3; pp. e129 - e137
Main Author: Lancaster, Rachelle J.
Format: Journal Article
Language:English
Published: Elsevier Inc 01-03-2014
Subjects:
Online Access:Get full text
Tags: Add Tag
No Tags, Be the first to tag this record!
Description
Summary:The purpose of this pilot study was to explore student learning through the use of a serious game (SG) simulation. A pre-test/post-test design was used to measure knowledge. Importance of the SG simulation design and satisfaction and self-confidence were also measured. Seventy-nine (n = 79) students participated in this SG simulation. There was a significant increase in scores between pre- and post-tests (p < .01). Students evaluated the importance of design elements and were satisfied and confident engaging in this activity. SG simulation may be an effective teaching strategy and has promise as an emerging pedagogical approach.
Bibliography:ObjectType-Article-2
SourceType-Scholarly Journals-1
ObjectType-Feature-1
content type line 23
ISSN:1876-1399
1876-1402
DOI:10.1016/j.ecns.2013.10.005