Impact of Visual and Sound Orchestration on Physiological Arousal and Tension in a Horror Game

Horror games represent a very specific genre specifically designed to elicit fear. These games provide a tremendous emotional experience balanced between stress and satisfaction. Yet, over time, the player acquires further insight of the mechanisms of the game, dissipating the creepy climate that re...

Full description

Saved in:
Bibliographic Details
Published in:IEEE transactions on games Vol. 13; no. 3; pp. 287 - 299
Main Authors: Graja, Sarra, Lopes, Phil, Chanel, Guillaume
Format: Journal Article
Language:English
Published: Piscataway IEEE 01-09-2021
The Institute of Electrical and Electronics Engineers, Inc. (IEEE)
Subjects:
Online Access:Get full text
Tags: Add Tag
No Tags, Be the first to tag this record!
Description
Summary:Horror games represent a very specific genre specifically designed to elicit fear. These games provide a tremendous emotional experience balanced between stress and satisfaction. Yet, over time, the player acquires further insight of the mechanisms of the game, dissipating the creepy climate that reduces the emotional impact intended. This article hypothesises that exploring existing facets within a game such as visuals and sounds might establish a good approach to renew the gaming experience. To understand the players' emotional reactions toward context alteration, an adaptation of a published game ( P.T. by Konami 2014) was used. This context refers mainly to light effects, sounds, and in-game events. To learn which game effects induce the strongest physiological reactions, an experiment was conducted, and correlation between the physiological data, collected through the measure of the galvanic skin response, and that of the perceived emotion provided by participants, was investigated. Results show that the order in which effects are arranged can produce extensive emotional responses. They also suggest that psychological impact can be increased not only by the visual horror itself, but also through the process that slowly builds up to it, in particular the usage of sounds.
ISSN:2475-1502
2475-1510
DOI:10.1109/TG.2020.3006053