Motion sickness and cybersickness – Sensory mismatch

•Healthy young people were exposed to VR with vection by a head-mounted display.•Increased postural sway revealed that their balance control was strongly affected.•Increased discomfort (cybersickness) was experienced by 73% of the participants.•A sensory orientation test (SOT) provoked symptoms of n...

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Published in:Physiology & behavior Vol. 258; p. 114015
Main Authors: Laessoe, U., Abrahamsen, S., Zepernick, S., Raunsbaek, A., Stensen, C.
Format: Journal Article
Language:English
Published: Elsevier Inc 01-01-2023
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Abstract •Healthy young people were exposed to VR with vection by a head-mounted display.•Increased postural sway revealed that their balance control was strongly affected.•Increased discomfort (cybersickness) was experienced by 73% of the participants.•A sensory orientation test (SOT) provoked symptoms of nausea and disorientation.•Participants with a tendency to motion sickness were more susceptible to this test. The use of virtual reality (VR) with head-mounted displays (HMD) may cause side effects called cybersickness with symptoms comparable to those of motion sickness. In this study, we explored whether individual balance characteristics and self-reported tendency to motion sickness could be related to cybersickness vulnerability. Healthy young people (N = 45) were exposed to a VR application with HMD for four minutes, standing with no support. Balance characteristics were measured before (Sensory orientation test) and during (balance platform) the VR exposure. Symptoms of cybersickness were recorded by the Simulator sickness questionnaire (SSQ). Data were analyzed for subgroups with and without a tendency to motion sickness. The participants were negatively affected by the VR exposure: SSQ-before: 21.3 (19.5); SSQ-after: 31.8 (25.2); p<0.01, and 73% experienced increased discomfort. The SSQ sub-scores Nausea and Disorientation were affected, but not the sub-score for Oculomotor disturbance. Surprisingly, the participants described discomfort already after the initial balance assessment (Sensory orientation test). Participants with a self-reported tendency to motion sickness were relatively more affected by this challenge to their sensory integration. Increased postural instability was evident during the VR exposure, but there was a sizeable individual variance in the postural response. The study identified no individual balance characteristics which could be associated with the cybersickness vulnerability. The adverse effect of the Sensory orientation test is a novel finding and it became a bias that diminished subgroup differences in cybersickness vulnerability.
AbstractList •Healthy young people were exposed to VR with vection by a head-mounted display.•Increased postural sway revealed that their balance control was strongly affected.•Increased discomfort (cybersickness) was experienced by 73% of the participants.•A sensory orientation test (SOT) provoked symptoms of nausea and disorientation.•Participants with a tendency to motion sickness were more susceptible to this test. The use of virtual reality (VR) with head-mounted displays (HMD) may cause side effects called cybersickness with symptoms comparable to those of motion sickness. In this study, we explored whether individual balance characteristics and self-reported tendency to motion sickness could be related to cybersickness vulnerability. Healthy young people (N = 45) were exposed to a VR application with HMD for four minutes, standing with no support. Balance characteristics were measured before (Sensory orientation test) and during (balance platform) the VR exposure. Symptoms of cybersickness were recorded by the Simulator sickness questionnaire (SSQ). Data were analyzed for subgroups with and without a tendency to motion sickness. The participants were negatively affected by the VR exposure: SSQ-before: 21.3 (19.5); SSQ-after: 31.8 (25.2); p<0.01, and 73% experienced increased discomfort. The SSQ sub-scores Nausea and Disorientation were affected, but not the sub-score for Oculomotor disturbance. Surprisingly, the participants described discomfort already after the initial balance assessment (Sensory orientation test). Participants with a self-reported tendency to motion sickness were relatively more affected by this challenge to their sensory integration. Increased postural instability was evident during the VR exposure, but there was a sizeable individual variance in the postural response. The study identified no individual balance characteristics which could be associated with the cybersickness vulnerability. The adverse effect of the Sensory orientation test is a novel finding and it became a bias that diminished subgroup differences in cybersickness vulnerability.
ArticleNumber 114015
Author Laessoe, U.
Raunsbaek, A.
Zepernick, S.
Stensen, C.
Abrahamsen, S.
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Keywords SSQ
Sensory orientation test
Cybersickness
Motion sickness
SOT
VR
HMD
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Snippet •Healthy young people were exposed to VR with vection by a head-mounted display.•Increased postural sway revealed that their balance control was strongly...
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SubjectTerms Cybersickness
Motion sickness
Sensory orientation test
SSQ
Title Motion sickness and cybersickness – Sensory mismatch
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