Sports over a Distance

Sport is a domain full of movement-based interactions. These interactions typically have positive health effects as well as an impact on social bonding. We have investigated ways in which computer augmented devices can lead to new sport experiences and explored opportunities to combine physical acti...

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Bibliographic Details
Published in:Personal and ubiquitous computing Vol. 11; no. 8; pp. 633 - 645
Main Authors: Mueller, Florian ‘Floyd’, Stevens, Gunnar, Thorogood, Alex, O’Brien, Shannon, Wulf, Volker
Format: Journal Article
Language:English
Published: London Springer Nature B.V 01-12-2007
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Summary:Sport is a domain full of movement-based interactions. These interactions typically have positive health effects as well as an impact on social bonding. We have investigated ways in which computer augmented devices can lead to new sport experiences and explored opportunities to combine physical activities with remote social bonding. Three prototypes have been implemented which showcase movement-based interaction in sports. "Breakout for Two" allows geographically distant users to play a physically exhausting ball game together. "FlyGuy" gives users a hang-glide experience controllable through body movement. "Push 'N' Pull" uses isometric exercise equipment over a network to encourage users to complete a cooperative game whilst performing intense muscular actions. A comparison of these applications shows that such movement-based interaction in a networked environment allows players in different locations to achieve a work out and also to socialize. Based on these projects, we conclude with practical design implications for future Exertion Interfaces. [PUBLICATION ABSTRACT]
ISSN:1617-4909
1617-4917
DOI:10.1007/s00779-006-0133-0