Metrópolis: un juego serio emergente en una ciudad inteligente

Emerging serious games mark the beginning of a new era in video games. Emerging serious games introduce advances in distributed artificial intelligence into their design in order to guide the player’s manipulation of a specific subject in an adaptive way. In this article, we present a city simulator...

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Bibliographic Details
Published in:Dyna (Medellín, Colombia) Vol. 86; no. 211; pp. 215 - 224
Main Authors: Aguilar, Jose, Díaz, Francisco, Altamiranda, Junior, Cordero, Jorge, Chavez, Danilo, Gutierrez, Jose
Format: Journal Article
Language:English
Published: Universidad Nacional de Colombia 01-10-2019
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Summary:Emerging serious games mark the beginning of a new era in video games. Emerging serious games introduce advances in distributed artificial intelligence into their design in order to guide the player’s manipulation of a specific subject in an adaptive way. In this article, we present a city simulator game, called Metropolis, which generates emergent properties. Metropolis can be used by a smart city for city planning, to make collective decisions, and for other purposes. This paper describes why Metropolis can be classified as a serious game. It also analyzes how its emergent properties can be used for managing a smart city, and especially how it promotes e-participation as an e-decision-making tool within the context of urban planning. In addition, this paper explores how Metropolis can be used to analyze a smart city’s emergent citizen and urban patterns (urban spatial distribution) based on strong e-participation.
ISSN:0012-7353
2346-2183
DOI:10.15446/dyna.v86n211.80864