Metrópolis: un juego serio emergente en una ciudad inteligente
Emerging serious games mark the beginning of a new era in video games. Emerging serious games introduce advances in distributed artificial intelligence into their design in order to guide the player’s manipulation of a specific subject in an adaptive way. In this article, we present a city simulator...
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Published in: | Dyna (Medellín, Colombia) Vol. 86; no. 211; pp. 215 - 224 |
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Main Authors: | , , , , , |
Format: | Journal Article |
Language: | English |
Published: |
Universidad Nacional de Colombia
01-10-2019
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Subjects: | |
Online Access: | Get full text |
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Summary: | Emerging serious games mark the beginning of a new era in video games. Emerging serious games introduce advances in distributed artificial intelligence into their design in order to guide the player’s manipulation of a specific subject in an adaptive way. In this article, we present a city simulator game, called Metropolis, which generates emergent properties. Metropolis can be used by a smart city for city planning, to make collective decisions, and for other purposes. This paper describes why Metropolis can be classified as a serious game. It also analyzes how its emergent properties can be used for managing a smart city, and especially how it promotes e-participation as an e-decision-making tool within the context of urban planning. In addition, this paper explores how Metropolis can be used to analyze a smart city’s emergent citizen and urban patterns (urban spatial distribution) based on strong e-participation. |
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ISSN: | 0012-7353 2346-2183 |
DOI: | 10.15446/dyna.v86n211.80864 |