Application of real-time rendering technology to archaeological heritage virtual reconstruction: the example of Casas del Turuñuelo (Guareña, Badajoz, Spain)

Highlights: The use of real-time rendering with ray tracing technology as a tool for heritage virtual reconstruction is proposed. The possibilities that the use of next-generation video game engines, specifically Unreal Engine, offer are evaluated in terms of their application in heritage virtualisa...

Full description

Saved in:
Bibliographic Details
Published in:Virtual archaeology review Vol. 14; no. 28; pp. 38 - 53
Main Authors: Rodríguez González, Esther, Casals Ausió, Josep R., Celestino Pérez, Sebastián
Format: Journal Article
Language:English
Published: Universidad Politécnica de Valencia 2023
Subjects:
Online Access:Get full text
Tags: Add Tag
No Tags, Be the first to tag this record!
Abstract Highlights: The use of real-time rendering with ray tracing technology as a tool for heritage virtual reconstruction is proposed. The possibilities that the use of next-generation video game engines, specifically Unreal Engine, offer are evaluated in terms of their application in heritage virtualisation. The first results of the virtual reconstruction of the Tartessian site of Casas del Turuñuelo are presented, after using real-time ray tracing technology as a research method to create and review architectural hypotheses. Abstract: Virtual reconstruction has become a fundamental tool to study and analyse archaeological heritage, given its usefulness for both research and dissemination. Although the discipline has advanced exponentially in recent years, the workflow used in most jobs is still based on the offline methodology as the preferred rendering engine. In contrast, this paper proposes the substitution of this methodology with the new ray tracing in real-time rendering technology; specifically, the authors used Unreal Engine to develop virtual reconstruction work as a research tool during the excavation of an archaeological site, as well as to disseminate the results of the study of each phase. The aim is to exploit the advantages of the immediacy of calculating high-quality and realistic lighting and materials, as well as the interaction and immersion in the virtual model that this system for the development of video games offers. This paper highlights: a) the benefits detected when using real-time technology in heritage reconstruction during the work carried out to date, and b) its limitations and its future evolution with the development of the technology. To demonstrate the usefulness of this tool, the authors present the reconstruction project of the Casas del Turuñuelo site (Guareña, Badajoz). It is one of the best preserved protohistoric sites in the Western Mediterranean, which is why applying this technology to this case study was considered appropriate. The excellent architectural preservation of the Casas del Turuñuelo building is an extraordinary example to assess the usefulness of applying video game engines to heritage reconstruction. This settlement is one of the first known examples of this technology being applied to heritage, specifically, to the virtualisation of an archaeological site under excavation. This methodology and its improvements will be applied to the virtual reconstruction of this project as the excavation of this site advances; thus, one of the main outreach tools developed within the framework of Building Tartessos project will be made available to users as a final product.
AbstractList Highlights: The use of real-time rendering with ray tracing technology as a tool for heritage virtual reconstruction is proposed. The possibilities that the use of next-generation video game engines, specifically Unreal Engine, offer are evaluated in terms of their application in heritage virtualisation. The first results of the virtual reconstruction of the Tartessian site of Casas del Turuñuelo are presented, after using real-time ray tracing technology as a research method to create and review architectural hypotheses. Abstract: Virtual reconstruction has become a fundamental tool to study and analyse archaeological heritage, given its usefulness for both research and dissemination. Although the discipline has advanced exponentially in recent years, the workflow used in most jobs is still based on the offline methodology as the preferred rendering engine. In contrast, this paper proposes the substitution of this methodology with the new ray tracing in real-time rendering technology; specifically, the authors used Unreal Engine to develop virtual reconstruction work as a research tool during the excavation of an archaeological site, as well as to disseminate the results of the study of each phase. The aim is to exploit the advantages of the immediacy of calculating high-quality and realistic lighting and materials, as well as the interaction and immersion in the virtual model that this system for the development of video games offers. This paper highlights: a) the benefits detected when using real-time technology in heritage reconstruction during the work carried out to date, and b) its limitations and its future evolution with the development of the technology. To demonstrate the usefulness of this tool, the authors present the reconstruction project of the Casas del Turuñuelo site (Guareña, Badajoz). It is one of the best preserved protohistoric sites in the Western Mediterranean, which is why applying this technology to this case study was considered appropriate. The excellent architectural preservation of the Casas del Turuñuelo building is an extraordinary example to assess the usefulness of applying video game engines to heritage reconstruction. This settlement is one of the first known examples of this technology being applied to heritage, specifically, to the virtualisation of an archaeological site under excavation. This methodology and its improvements will be applied to the virtual reconstruction of this project as the excavation of this site advances; thus, one of the main outreach tools developed within the framework of Building Tartessos project will be made available to users as a final product.
Highlights: • The use of real-time rendering with ray tracing technology as a tool for heritage virtual reconstruction is proposed. • The possibilities that the use of next-generation video game engines, specifically Unreal Engine, offer are evaluated in terms of their application in heritage virtualisation. • The first results of the virtual reconstruction of the Tartessian site of Casas del Turuñuelo are presented, after using real-time ray tracing technology as a research method to create and review architectural hypotheses. Abstract: Virtual reconstruction has become a fundamental tool to study and analyse archaeological heritage, given its usefulness for both research and dissemination. Although the discipline has advanced exponentially in recent years, the workflow used in most jobs is still based on the offline methodology as the preferred rendering engine. In contrast, this paper proposes the substitution of this methodology with the new ray tracing in real-time rendering technology; specifically, the authors used Unreal Engine to develop virtual reconstruction work as a research tool during the excavation of an archaeological site, as well as to disseminate the results of the study of each phase. The aim is to exploit the advantages of the immediacy of calculating high-quality and realistic lighting and materials, as well as the interaction and immersion in the virtual model that this system for the development of video games offers. This paper highlights: a) the benefits detected when using real-time technology in heritage reconstruction during the work carried out to date, and b) its limitations and its future evolution with the development of the technology. To demonstrate the usefulness of this tool, the authors present the reconstruction project of the Casas del Turuñuelo site (Guareña, Badajoz). It is one of the best preserved protohistoric sites in the Western Mediterranean, which is why applying this technology to this case study was considered appropriate. The excellent architectural preservation of the Casas del Turuñuelo building is an extraordinary example to assess the usefulness of applying video game engines to heritage reconstruction. This settlement is one of the first known examples of this technology being applied to heritage, specifically, to the virtualisation of an archaeological site under excavation. This methodology and its improvements will be applied to the virtual reconstruction of this project as the excavation of this site advances; thus, one of the main outreach tools developed within the framework of Building Tartessos project will be made available to users as a final product.
Author Rodríguez González, Esther
Casals Ausió, Josep R.
Celestino Pérez, Sebastián
Author_xml – sequence: 1
  givenname: Esther
  orcidid: 0000-0002-5813-9035
  surname: Rodríguez González
  fullname: Rodríguez González, Esther
– sequence: 2
  givenname: Josep R.
  orcidid: 0000-0001-5574-7679
  surname: Casals Ausió
  fullname: Casals Ausió, Josep R.
– sequence: 3
  givenname: Sebastián
  orcidid: 0000-0002-2050-7090
  surname: Celestino Pérez
  fullname: Celestino Pérez, Sebastián
BookMark eNpNkUtuFDEQhi0UJELIlrWXIKUHtx_9YBdGECJFYkFYW9V2ecYjT7vldkeEy3CGnCEXw50gRG3qoaqvSvW_JidjHJGQtzXbyL5XH-4gbTjjYlO3smEvyGndd33V97I9-S9-Rc7n-cCKtbUQqjklvy-nKXgD2ceRRkcTQqiyP2KJRovJjzua0ezHGOLunuZIIZk94JqWsUD3pSfDDumdT3kphYQmjnNOi1mZH2neI8WfcJwCrgu2MMNMLQZ6u6Tl8WHBEOm7qwUSPj7ABf0EFg7x1wX9PoEf378hLx2EGc__-jPy48vn2-3X6ubb1fX28qYynLNccdk03CkphLMGXdsZ3qkeWsEt65RrQErFgQsOVgyyM26QRijbIsNhqFsrzsj1M9dGOOgp-SOkex3B66dCTDsNKXsTUDuJg7BW8hZBciXKwX3Hue1Yef2ghsLaPLNMivOc0P3j1Uyvaumill7V0k9qiT-0ZY69
CitedBy_id crossref_primary_10_3390_rs16060943
crossref_primary_10_3390_buildings14072030
Cites_doi 10.4995/var.2022.15004
10.15366/cupauam2017.43.006
10.15366/cupauam2019.45.006
10.51302/tce.2019.287
10.4995/var.2010.4775
10.4995/var.2012.4395
10.30827/cpag.v30i0.15419
10.1186/s40494-018-0231-0
10.1186/s40539-015-0029-6
10.4995/var.2021.14880
10.1016/j.culher.2019.12.004
10.4067/S0718-07052017000400017
10.4995/var.2015.4159
10.1109/DigitalHeritage.2013.6744758
10.1016/j.daach.2019.e00113
10.1016/j.daach.2022.e00213
10.1145/2611375
10.5209/cmpl.66337
10.1155/2009/716160
ContentType Journal Article
DBID AAYXX
CITATION
DOA
DOI 10.4995/var.2023.17460
DatabaseName CrossRef
Directory of Open Access Journals
DatabaseTitle CrossRef
DatabaseTitleList CrossRef

Database_xml – sequence: 1
  dbid: DOA
  name: Directory of Open Access Journals
  url: http://www.doaj.org/
  sourceTypes: Open Website
DeliveryMethod fulltext_linktorsrc
Discipline History & Archaeology
EISSN 1989-9947
EndPage 53
ExternalDocumentID oai_doaj_org_article_f4eb3dd427ea4253ada9822d80746b5b
10_4995_var_2023_17460
GroupedDBID 5VS
AAYXX
ADBBV
ALMA_UNASSIGNED_HOLDINGS
BCNDV
CITATION
GROUPED_DOAJ
KQ8
M~E
OK1
~IF
ID FETCH-LOGICAL-c220t-24662f5433fdcef78c2859a732d085f6a4452a232ad3b48cfb4c35d7e0ebb17d3
IEDL.DBID DOA
ISSN 1989-9947
IngestDate Tue Oct 22 15:12:00 EDT 2024
Fri Aug 23 00:53:44 EDT 2024
IsDoiOpenAccess true
IsOpenAccess true
IsPeerReviewed true
IsScholarly true
Issue 28
Language English
LinkModel DirectLink
MergedId FETCHMERGED-LOGICAL-c220t-24662f5433fdcef78c2859a732d085f6a4452a232ad3b48cfb4c35d7e0ebb17d3
ORCID 0000-0002-5813-9035
0000-0001-5574-7679
0000-0002-2050-7090
OpenAccessLink https://doaj.org/article/f4eb3dd427ea4253ada9822d80746b5b
PageCount 16
ParticipantIDs doaj_primary_oai_doaj_org_article_f4eb3dd427ea4253ada9822d80746b5b
crossref_primary_10_4995_var_2023_17460
PublicationCentury 2000
PublicationDate 2023-00-00
PublicationDateYYYYMMDD 2023-01-01
PublicationDate_xml – year: 2023
  text: 2023-00-00
PublicationDecade 2020
PublicationTitle Virtual archaeology review
PublicationYear 2023
Publisher Universidad Politécnica de Valencia
Publisher_xml – name: Universidad Politécnica de Valencia
References 325479
325480
325481
325482
325483
325484
325485
325486
325487
325488
325467
325489
325468
325469
325490
325491
325470
325492
325471
325493
325472
325494
325473
325495
325474
325496
325475
325476
325477
325478
References_xml – ident: 325467
– ident: 325495
  doi: 10.4995/var.2022.15004
– ident: 325469
– ident: 325488
– ident: 325491
  doi: 10.15366/cupauam2017.43.006
– ident: 325492
  doi: 10.15366/cupauam2019.45.006
– ident: 325480
  doi: 10.51302/tce.2019.287
– ident: 325473
– ident: 325468
  doi: 10.4995/var.2010.4775
– ident: 325475
– ident: 325481
  doi: 10.4995/var.2012.4395
– ident: 325490
– ident: 325493
  doi: 10.30827/cpag.v30i0.15419
– ident: 325479
– ident: 325496
  doi: 10.1186/s40494-018-0231-0
– ident: 325485
  doi: 10.1186/s40539-015-0029-6
– ident: 325484
– ident: 325478
  doi: 10.4995/var.2021.14880
– ident: 325477
  doi: 10.1016/j.culher.2019.12.004
– ident: 325482
– ident: 325489
  doi: 10.4067/S0718-07052017000400017
– ident: 325471
  doi: 10.4995/var.2015.4159
– ident: 325474
– ident: 325487
  doi: 10.1109/DigitalHeritage.2013.6744758
– ident: 325494
  doi: 10.1016/j.daach.2019.e00113
– ident: 325476
– ident: 325483
  doi: 10.1016/j.daach.2022.e00213
– ident: 325486
  doi: 10.1145/2611375
– ident: 325472
  doi: 10.5209/cmpl.66337
– ident: 325470
  doi: 10.1155/2009/716160
SSID ssj0000713356
Score 2.2722204
Snippet Highlights: The use of real-time rendering with ray tracing technology as a tool for heritage virtual reconstruction is proposed. The possibilities that the...
Highlights: • The use of real-time rendering with ray tracing technology as a tool for heritage virtual reconstruction is proposed. • The possibilities that...
SourceID doaj
crossref
SourceType Open Website
Aggregation Database
StartPage 38
SubjectTerms heritage
real-time ray tracing
unreal engine
video game engine
virtualisation
Title Application of real-time rendering technology to archaeological heritage virtual reconstruction: the example of Casas del Turuñuelo (Guareña, Badajoz, Spain)
URI https://doaj.org/article/f4eb3dd427ea4253ada9822d80746b5b
Volume 14
hasFullText 1
inHoldings 1
isFullTextHit
isPrint
link http://sdu.summon.serialssolutions.com/2.0.0/link/0/eLvHCXMwrZ25TsQwEIYtoKJBnOLWFIhDIiL4SpaOY1dUNLtIdJEd2xJotVntgYCX4Rl4Bl6MGWcJdDS0UQ7L82eOxP6GsYMWyYbat4dzHRKpXZ7kUqWJDbqF4QQrkti15Lab3T3kN23C5DStvmhNWI0HrifuLEgs95yTPPMG9SWMM4SccwRx0VbZ6H1T_auYij6Yai-la0ojJvXq7NkQ_ZMLWsETeZQ_UegXrD9Glc4yW5qlg3BZD2OFzfnBKluv2R2vcAgEhjWx-e7rGnu__PnbDFUAzPf6CTWHh1FsCIdRCCbNp3KYVGCay8kWQHv9JuhA4PlxRPtGIJbDDUL2AjAbBP9iiBhMD7g2YzMG5_vQm46mnx9T36_gmFTlPz_MKVzhND1Vb6fQHZrHwck6u--0e9e3yazBQlJynk4SLrXmQUkhgit9yPKScHYmE9xhJha0kVJxgzmXccLKvAxWlkK5zKfe2vPMiQ22MKgGfpOB02kryNJxZZX0pbeaZ3laYpmL_tMKtcWOvie8GNYcjQLrDzINvlKjgkxTRNNssSuyR3MW8a_jAVRFMVNF8Zcqtv_jJjtskYZVf3DZZQtoDb_H5sduuh_V9gXuPt3I
link.rule.ids 315,782,786,866,2106,4028,27932,27933,27934
linkProvider Directory of Open Access Journals
openUrl ctx_ver=Z39.88-2004&ctx_enc=info%3Aofi%2Fenc%3AUTF-8&rfr_id=info%3Asid%2Fsummon.serialssolutions.com&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.atitle=Application+of+real-time+rendering+technology+to+archaeological+heritage+virtual+reconstruction%3A+the+example+of+Casas+del+Turu%C3%B1uelo+%28Guare%C3%B1a%2C+Badajoz%2C+Spain%29&rft.jtitle=Virtual+archaeology+review&rft.au=Rodr%C3%ADguez+Gonz%C3%A1lez%2C+Esther&rft.au=Casals+Ausi%C3%B3%2C+Josep+R.&rft.au=Celestino+P%C3%A9rez%2C+Sebasti%C3%A1n&rft.date=2023&rft.issn=1989-9947&rft.eissn=1989-9947&rft.volume=14&rft.issue=28&rft.spage=38&rft.epage=53&rft_id=info:doi/10.4995%2Fvar.2023.17460&rft.externalDBID=n%2Fa&rft.externalDocID=10_4995_var_2023_17460
thumbnail_l http://covers-cdn.summon.serialssolutions.com/index.aspx?isbn=/lc.gif&issn=1989-9947&client=summon
thumbnail_m http://covers-cdn.summon.serialssolutions.com/index.aspx?isbn=/mc.gif&issn=1989-9947&client=summon
thumbnail_s http://covers-cdn.summon.serialssolutions.com/index.aspx?isbn=/sc.gif&issn=1989-9947&client=summon