Reconfigurable Games: Games that Change with the Environment

The purpose of ubiquitous computing lies on making computation invisible to users eyes. Ubiquitous games, on the other hand, try to embed electronic gaming experience into users lives, blending virtual and real components into the play. This type of games represents a challenge for game designers si...

Full description

Saved in:
Bibliographic Details
Published in:2014 Brazilian Symposium on Computer Games and Digital Entertainment pp. 61 - 70
Main Authors: Buzeto, Fabricio Nogueira, e Silva, Tiago B. P., Castanho, Carla Denise, Jacobi, Ricardo Pezzuol
Format: Conference Proceeding
Language:English
Published: IEEE 01-11-2014
Subjects:
Online Access:Get full text
Tags: Add Tag
No Tags, Be the first to tag this record!
Description
Summary:The purpose of ubiquitous computing lies on making computation invisible to users eyes. Ubiquitous games, on the other hand, try to embed electronic gaming experience into users lives, blending virtual and real components into the play. This type of games represents a challenge for game designers since they need to know which computing resources can be used to create the metaphors that will lead to new experiences. Reconfigurable games are a subset of such games. Their novelty resides in creating games that self-adapt to changes in the real world, creating an ever changing gaming experience. This paper discusses the concept of reconfigurable games. More specifically, we identify the main characteristics of such games and discuss some of the challenges in their development, focusing on the diversity of interaction capabilities available.
ISSN:2159-6654
DOI:10.1109/SBGAMES.2014.10