Search Results - "de Souza e Silva, Adriana"
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1
Making the COVID-19 Pandemic Visible: The Power of Grassroots Mapping Initiatives
Published in International journal of communication (Online) (01-01-2022)Get full text
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Software presentation: The retro mobile gaming database
Published in Mobile media & communication (01-09-2023)Get full text
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Playful Urban Spaces: A Historical Approach to Mobile Games
Published in Simulation & gaming (01-10-2009)“…This article provides a historical overview of the development of urban, location-based, and hybrid-reality mobile games. It investigates the extent to which…”
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Exploring the material conditions of Pokémon Go play in Rio de Janeiro and Nairobi
Published in Information, communication & society (26-04-2021)“…Pokémon Go offers an important locus for understanding how location-based mobile gaming practices interconnect with urban mobility and the materialities of…”
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Locative Mobile Social Networks: Mapping Communication and Location in Urban Spaces
Published in Mobilities (01-11-2010)“…This study conceptualizes the new spatial logic created by the social use of location aware mobile technologies, analyzing how mobile communities are formed by…”
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Hybrid Reality and Location-Based Gaming: Redefining Mobility and Game Spaces in Urban Environments
Published in Simulation & gaming (01-06-2009)“…Hybrid reality games and location-based mobile games use urban spaces as the game scenario and are played with the aid of mobile technologies equipped with…”
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AN URBAN ENCOUNTER: Realizing online connectedness through local urban play
Published in Information, communication & society (01-04-2013)“…Computing research has long been interested in location-aware mobile games, such as hybrid reality games, location-based games and urban games. With an…”
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Playful mobilities in the Global South: A study of Pokémon Go play in Rio de Janeiro and Nairobi
Published in New media & society (01-05-2023)“…Pokémon Go is the most popular location-based game worldwide. As a location-based game, Pokémon Go’s gameplay is connected to networked urban mobility…”
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Mobile Networked Creativity: Developing a Theoretical Framework for Understanding Creativity as Survival
Published in Communication theory (13-11-2021)“…Mobile networked creativity is an emergent practice that arises from the ongoing relationships among people and people with technologies—or networked…”
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Futures in mobile communication research: Introduction to the special issue
Published in New media & society (01-04-2023)“…Mobile communication’s embedding throughout social life has generated new directions in research and theory to understand changes in how people engage with…”
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Location-aware mobile media and urban sociability
Published in New media & society (01-08-2011)“…Location-aware mobile media allow users to see their locations on a map on their mobile phone screens. These applications either disclose the physical…”
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Pokémon Go as an HRG: Mobility, sociability, and surveillance in hybrid spaces
Published in Mobile media & communication (01-01-2017)“…In July 2016, Niantic Labs released the hybrid/augmented reality game Pokémon Go. Due to the game’s sudden enormous success, many mobile phone users all over…”
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From Cyber to Hybrid: Mobile Technologies as Interfaces of Hybrid Spaces
Published in Space and culture (01-08-2006)“…Hybrid spaces arise when virtual communities (chats, multiuser domains, and massively multi-player online role-playing games), previously enacted in what was…”
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Mobile phone appropriation in the favelas of Rio de Janeiro, Brazil
Published in New media & society (01-05-2011)“…This qualitative case study describes the social appropriation of mobile phones among low-income communities in Rio de Janeiro (Brazil) by asking how favela…”
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Theorizing Locative Technologies Through Philosophies of the Virtual
Published in Communication theory (01-02-2011)“…The concept of the virtual along with the philosophical traditions it invokes has received sparse attention in the communication literature, even though the…”
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Playing Life and Living Play: How Hybrid Reality Games Reframe Space, Play, and the Ordinary
Published in Critical studies in media communication (01-12-2008)“…Hybrid reality games (HRGs) employ mobile technologies equipped with Internet access and location awareness to create a multiuser game space that occurs…”
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Hybrid Reality Games Reframed: Potential Uses in Educational Contexts
Published in Games and culture (01-07-2006)“…Hybrid reality games (HRGs) employ mobile technologies and GPS devices as tools for transforming physical spaces into interactive game boards. Rather than…”
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Hybrid spaces 2.0: Connecting networked urbanism, uneven mobilities, and creativity, in a (post) pandemic world
Published in Mobile media & communication (01-01-2023)Get full text
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Playing with place: Location-based mobile games in post-pandemic public spaces
Published in Mobile media & communication (01-01-2023)Get full text
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Location-aware mobile technologies: Historical, social and spatial approaches
Published in Mobile media & communication (01-01-2013)“…With the popularization of smartphones, location-based services are increasingly part of everyday life. People use their cell phones to find nearby restaurants…”
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