Search Results - "de Souza e Silva, Adriana"

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    Playful Urban Spaces: A Historical Approach to Mobile Games by de Souza e Silva, Adriana, Hjorth, Larissa

    Published in Simulation & gaming (01-10-2009)
    “…This article provides a historical overview of the development of urban, location-based, and hybrid-reality mobile games. It investigates the extent to which…”
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    Journal Article
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    Exploring the material conditions of Pokémon Go play in Rio de Janeiro and Nairobi by de Souza e Silva, Adriana, Glover-Rijkse, Ragan, Njathi, Anne, de Cunto Bueno, Daniela

    Published in Information, communication & society (26-04-2021)
    “…Pokémon Go offers an important locus for understanding how location-based mobile gaming practices interconnect with urban mobility and the materialities of…”
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    Journal Article
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    Locative Mobile Social Networks: Mapping Communication and Location in Urban Spaces by de Souza e Silva, Adriana, Frith, Jordan

    Published in Mobilities (01-11-2010)
    “…This study conceptualizes the new spatial logic created by the social use of location aware mobile technologies, analyzing how mobile communities are formed by…”
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    Journal Article
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    Hybrid Reality and Location-Based Gaming: Redefining Mobility and Game Spaces in Urban Environments by de Souza e Silva, Adriana

    Published in Simulation & gaming (01-06-2009)
    “…Hybrid reality games and location-based mobile games use urban spaces as the game scenario and are played with the aid of mobile technologies equipped with…”
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    Journal Article
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    AN URBAN ENCOUNTER: Realizing online connectedness through local urban play by Shklovski, Irina, de Souza e Silva, Adriana

    Published in Information, communication & society (01-04-2013)
    “…Computing research has long been interested in location-aware mobile games, such as hybrid reality games, location-based games and urban games. With an…”
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    Journal Article
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    Playful mobilities in the Global South: A study of Pokémon Go play in Rio de Janeiro and Nairobi by de Souza e Silva, Adriana, Glover-Rijkse, Ragan, Njathi, Anne, de Cunto Bueno, Daniela

    Published in New media & society (01-05-2023)
    “…Pokémon Go is the most popular location-based game worldwide. As a location-based game, Pokémon Go’s gameplay is connected to networked urban mobility…”
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    Journal Article
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    Mobile Networked Creativity: Developing a Theoretical Framework for Understanding Creativity as Survival by de Souza e Silva, Adriana, Xiong-Gum, Mai Nou

    Published in Communication theory (13-11-2021)
    “…Mobile networked creativity is an emergent practice that arises from the ongoing relationships among people and people with technologies—or networked…”
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    Futures in mobile communication research: Introduction to the special issue by Campbell, Scott W, de Souza e Silva, Adriana, Fortunati, Leopoldina, Goggin, Gerard

    Published in New media & society (01-04-2023)
    “…Mobile communication’s embedding throughout social life has generated new directions in research and theory to understand changes in how people engage with…”
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    Location-aware mobile media and urban sociability by Sutko, Daniel M., de Souza e Silva, Adriana

    Published in New media & society (01-08-2011)
    “…Location-aware mobile media allow users to see their locations on a map on their mobile phone screens. These applications either disclose the physical…”
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    Journal Article
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    Pokémon Go as an HRG: Mobility, sociability, and surveillance in hybrid spaces by de Souza e Silva, Adriana

    Published in Mobile media & communication (01-01-2017)
    “…In July 2016, Niantic Labs released the hybrid/augmented reality game Pokémon Go. Due to the game’s sudden enormous success, many mobile phone users all over…”
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    Journal Article
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    From Cyber to Hybrid: Mobile Technologies as Interfaces of Hybrid Spaces by de Souza e Silva, Adriana

    Published in Space and culture (01-08-2006)
    “…Hybrid spaces arise when virtual communities (chats, multiuser domains, and massively multi-player online role-playing games), previously enacted in what was…”
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    Mobile phone appropriation in the favelas of Rio de Janeiro, Brazil by de Souza e Silva, Adriana, Sutko, Daniel M., Salis, Fernando A., de Souza e Silva, Claudio

    Published in New media & society (01-05-2011)
    “…This qualitative case study describes the social appropriation of mobile phones among low-income communities in Rio de Janeiro (Brazil) by asking how favela…”
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    Theorizing Locative Technologies Through Philosophies of the Virtual by de Souza e Silva, Adriana, Sutko, Daniel M.

    Published in Communication theory (01-02-2011)
    “…The concept of the virtual along with the philosophical traditions it invokes has received sparse attention in the communication literature, even though the…”
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    Playing Life and Living Play: How Hybrid Reality Games Reframe Space, Play, and the Ordinary by de Souza e Silva, Adriana, Sutko, Daniel M.

    Published in Critical studies in media communication (01-12-2008)
    “…Hybrid reality games (HRGs) employ mobile technologies equipped with Internet access and location awareness to create a multiuser game space that occurs…”
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    Hybrid Reality Games Reframed: Potential Uses in Educational Contexts by de Souza e Silva, Adriana, Delacruz, Girlie C.

    Published in Games and culture (01-07-2006)
    “…Hybrid reality games (HRGs) employ mobile technologies and GPS devices as tools for transforming physical spaces into interactive game boards. Rather than…”
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    Location-aware mobile technologies: Historical, social and spatial approaches by de Souza e Silva, Adriana

    Published in Mobile media & communication (01-01-2013)
    “…With the popularization of smartphones, location-based services are increasingly part of everyday life. People use their cell phones to find nearby restaurants…”
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