Search Results - "de Carvalho, Carlos Vaz"

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    Developing Emotional Intelligence with a Game: The League of Emotions Learners Approach by Santos, Jaione, Jesmin, Triinu, Martis, Antonio, Maunder, Michelle, Cruz, Sandra, Novo, Carolina, Schiff, Hannah, Bessa, Pedro, Costa, Ricardo, Carvalho, Carlos Vaz de

    Published in Computers (Basel) (01-08-2021)
    “…Being able to understand, express, and communicate emotions is widely recognized as a fundamental competence. For the younger generation entering the…”
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    Journal Article
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    Game-Based Learning, Gamification in Education and Serious Games by de Carvalho, Carlos Vaz, Coelho, Antonio

    Published in Computers (Basel) (01-03-2022)
    “…Video games have become one of the predominant forms of entertainment in our society, but they have also impacted many other of its social and cultural aspects…”
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    An Interactive Pedagogical Tool for Simulation of Controlled Rectifiers by Carvalho, Filipe, Chibante, Rui, Vaz de Carvalho, Carlos

    Published in Information (Basel) (01-06-2024)
    “…Active learning approaches, incorporating student engagement through experimentation and problem solving, effectively foster higher-level thinking abilities…”
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    Journal Article
  4. 4

    An Educational Escape Room Game to Develop Cybersecurity Skills by Spatafora, Alessia, Wagemann, Markus, Sandoval, Charlotte, Leisenberg, Manfred, Vaz de Carvalho, Carlos

    Published in Computers (Basel) (01-08-2024)
    “…The global rise in cybercrime is fueled by the pervasive digitization of work and personal life, compounded by the shift to online formats during the COVID-19…”
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    Training and Certification of Competences through Serious Games by Baptista, Ricardo, Coelho, António, Vaz de Carvalho, Carlos

    Published in Computers (Basel) (01-08-2024)
    “…The potential of digital games, when transformed into Serious Games (SGs), Games for Learning (GLs), or game-based learning (GBL), is truly inspiring. These…”
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    Teaching Soft Skills in Engineering Education: An European Perspective by Caeiro-Rodriguez, Manuel, Manso-Vazquez, Mario, Mikic-Fonte, Fernando A., Llamas-Nistal, Martin, Fernandez-Iglesias, Manuel J., Tsalapatas, Hariklia, Heidmann, Olivier, De Carvalho, Carlos Vaz, Jesmin, Triinu, Terasmaa, Jaanus, Sorensen, Lene Tolstrup

    Published in IEEE access (01-01-2021)
    “…Higher Education engineering students need to be prepared to address sustainable solutions to the complex problems faced in this century. They should become…”
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  7. 7

    Generational Inclusion: Getting Older Adults Ready to Own Safe Online Identities by Zanchetta, Chiara, Schiff, Hannah, Novo, Carolina, Cruz, Sandra, Vaz de Carvalho, Carlos

    Published in Education sciences (01-10-2022)
    “…This article presents an initiative that addresses the problem of the digital literacy generational gap, targeting older adults that struggle to integrate the…”
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  8. 8

    Creating Competitive Opponents for Serious Games through Dynamic Difficulty Adjustment by Kristan, David, Bessa, Pedro, Costa, Ricardo, Vaz de Carvalho, Carlos

    Published in Information (Basel) (01-03-2020)
    “…Competition is a basic element of our society. It drives us to rise above previously perceived limitations, increases our engagement and makes the world more…”
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    Design Thinking in Secondary Education: Required Teacher Skills by Novo, Carolina, Tramonti, Michela, Dochshanov, Alden Meirzhanovich, Tuparova, Daniela, Garkova, Boiana, Eroglan, Fatma, Uğraş, Tuba, Yücel-Toy, Banu, Vaz de Carvalho, Carlos

    Published in Education sciences (01-10-2023)
    “…Design Thinking (DT) is a design process originally used in the conception and validation of innovative and technologically efficient human-centered solutions…”
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  10. 10

    Students and Teachers’ Need for Sustainable Education: Lessons from the Pandemic by Caeiro-Rodríguez, Manuel, Manso-Vázquez, Mario, Jesmin, Triinu, Terasmaa, Jaanus, Tsalapata, Hariklia, Heidmann, Olivier, Okkonen, Jussi, White, Edward, de Carvalho, Carlos Vaz, Stefan, Ioana-Andreea

    Published in Computers (Basel) (01-11-2022)
    “…The COVID-19 pandemic challenged the sustainability of higher education as millions of students were forced out of school, shifting to online learning instead…”
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    User Modeling in Adaptive Hypermedia Educational Systems by Martins, Antonio Constantino, Faria, Luiz, Vaz de Carvalho, Carlos, Carrapatoso, Eurico

    Published in Educational technology & society (01-01-2008)
    “…This document is a survey in the research area of User Modeling (UM) for the specific field of Adaptive Learning. The aims of this document are: To define what…”
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  12. 12

    Serious Games Network by Vaz de Carvalho, Carlos, Latorre Andrés, Pedro M., Serón Arbeloa, Francisco José

    Published in Virtual archaeology review (01-11-2013)
    “…“Serious games” can be defined as (digital) games used for purposes other than mere entertainment. Serious Games can be applied to a broad spectrum of areas,…”
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  13. 13

    Support Needs and Expectations of People Living with Dementia and Their Informal Carers in Everyday Life: A European Study by Lethin, Connie, Hanson, Elizabeth, Margioti, Eleni, Chiatti, Carlos, Gagliardi, Cristina, Vaz de Carvalho, Carlos, Agneta Malmgren Fänge

    Published in Social sciences (Basel) (01-07-2019)
    “…The aim of this study was to describe the needs and expectations of support within everyday life among community-dwelling people living well with an early…”
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  14. 14

    TimeMesh – A Serious Game for European Citizenship by Ricardo Baptista, Carlos Vaz de Carvalho

    Published in EAI endorsed transactions on serious games (01-03-2013)
    “…Serious games are games where the entertainment aspect is not the most relevant motivation or objective. TimeMesh is an online, multi-language, multiplayer,…”
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  15. 15

    Design of Learning Activities – Pedagogy, Technology and Delivery Trends by Dulce Mota, Luís Paulo Reis, Carlos Vaz de Carvalho

    Published in EAI Endorsed Transactions on e-Learning (01-12-2014)
    “…There are many questions that must be addressed in the design of teaching-learning situations/scenarios. They include: how to adapt content/activities to…”
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    Nature and Mindfulness to Cope with Work-Related Stress: A Narrative Review by Menardo, Elisa, Di Marco, Donatella, Ramos, Sara, Brondino, Margherita, Arenas, Alicia, Costa, Patricia, Vaz de Carvalho, Carlos, Pasini, Margherita

    “…In recent years, work-related stress has grown exponentially and the negative impact that this condition has on people's health is considerable. The effects of…”
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    Addressing the Gender Gap in Computer Programming Through the Design and Development of Serious Games by de Carvalho, Carlos Vaz, Cerar, Spela, Rugelj, Joze, Tsalapatas, Hariklia, Heidmann, Olivier

    Published in IEEE-RITA (01-08-2020)
    “…The gap between male and female participation in computer science education and careers is a worldwide issue that must be addressed by introducing early…”
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    A simulation tool to promote active learning of controlled rectifiers by Chibante, Rui, Vaz De Carvalho, Carlos, Ferreira, Paulo

    “…The use of interactive simulation tools can effectively support the adoption of active learning methodologies in Engineering Education therefore increasing the…”
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