Search Results - "de Carvalho, Carlos Vaz"
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Developing Emotional Intelligence with a Game: The League of Emotions Learners Approach
Published in Computers (Basel) (01-08-2021)“…Being able to understand, express, and communicate emotions is widely recognized as a fundamental competence. For the younger generation entering the…”
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Game-Based Learning, Gamification in Education and Serious Games
Published in Computers (Basel) (01-03-2022)“…Video games have become one of the predominant forms of entertainment in our society, but they have also impacted many other of its social and cultural aspects…”
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An Interactive Pedagogical Tool for Simulation of Controlled Rectifiers
Published in Information (Basel) (01-06-2024)“…Active learning approaches, incorporating student engagement through experimentation and problem solving, effectively foster higher-level thinking abilities…”
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An Educational Escape Room Game to Develop Cybersecurity Skills
Published in Computers (Basel) (01-08-2024)“…The global rise in cybercrime is fueled by the pervasive digitization of work and personal life, compounded by the shift to online formats during the COVID-19…”
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Training and Certification of Competences through Serious Games
Published in Computers (Basel) (01-08-2024)“…The potential of digital games, when transformed into Serious Games (SGs), Games for Learning (GLs), or game-based learning (GBL), is truly inspiring. These…”
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Teaching Soft Skills in Engineering Education: An European Perspective
Published in IEEE access (01-01-2021)“…Higher Education engineering students need to be prepared to address sustainable solutions to the complex problems faced in this century. They should become…”
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Generational Inclusion: Getting Older Adults Ready to Own Safe Online Identities
Published in Education sciences (01-10-2022)“…This article presents an initiative that addresses the problem of the digital literacy generational gap, targeting older adults that struggle to integrate the…”
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Creating Competitive Opponents for Serious Games through Dynamic Difficulty Adjustment
Published in Information (Basel) (01-03-2020)“…Competition is a basic element of our society. It drives us to rise above previously perceived limitations, increases our engagement and makes the world more…”
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Design Thinking in Secondary Education: Required Teacher Skills
Published in Education sciences (01-10-2023)“…Design Thinking (DT) is a design process originally used in the conception and validation of innovative and technologically efficient human-centered solutions…”
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Students and Teachers’ Need for Sustainable Education: Lessons from the Pandemic
Published in Computers (Basel) (01-11-2022)“…The COVID-19 pandemic challenged the sustainability of higher education as millions of students were forced out of school, shifting to online learning instead…”
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User Modeling in Adaptive Hypermedia Educational Systems
Published in Educational technology & society (01-01-2008)“…This document is a survey in the research area of User Modeling (UM) for the specific field of Adaptive Learning. The aims of this document are: To define what…”
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Serious Games Network
Published in Virtual archaeology review (01-11-2013)“…“Serious games” can be defined as (digital) games used for purposes other than mere entertainment. Serious Games can be applied to a broad spectrum of areas,…”
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Support Needs and Expectations of People Living with Dementia and Their Informal Carers in Everyday Life: A European Study
Published in Social sciences (Basel) (01-07-2019)“…The aim of this study was to describe the needs and expectations of support within everyday life among community-dwelling people living well with an early…”
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14
TimeMesh – A Serious Game for European Citizenship
Published in EAI endorsed transactions on serious games (01-03-2013)“…Serious games are games where the entertainment aspect is not the most relevant motivation or objective. TimeMesh is an online, multi-language, multiplayer,…”
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Design of Learning Activities – Pedagogy, Technology and Delivery Trends
Published in EAI Endorsed Transactions on e-Learning (01-12-2014)“…There are many questions that must be addressed in the design of teaching-learning situations/scenarios. They include: how to adapt content/activities to…”
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Nature and Mindfulness to Cope with Work-Related Stress: A Narrative Review
Published in International journal of environmental research and public health (13-05-2022)“…In recent years, work-related stress has grown exponentially and the negative impact that this condition has on people's health is considerable. The effects of…”
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Welcome message from the Editors-in-Chief
Published in EAI endorsed transactions on serious games (01-03-2013)Get full text
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Addressing the Gender Gap in Computer Programming Through the Design and Development of Serious Games
Published in IEEE-RITA (01-08-2020)“…The gap between male and female participation in computer science education and careers is a worldwide issue that must be addressed by introducing early…”
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Editorial: Serious games—Volume II
Published in Frontiers in computer science (Lausanne) (22-11-2022)Get full text
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A simulation tool to promote active learning of controlled rectifiers
Published in Computer applications in engineering education (01-05-2018)“…The use of interactive simulation tools can effectively support the adoption of active learning methodologies in Engineering Education therefore increasing the…”
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