Internet gaming disorder’s correspondence with attention deficit hyperactivity disorder and game/in-game purchases among university students

•Action type game players have higher adult attention deficit hyperactivity disorder self report scale scores.•Computer gaming addiction scores are correleated with the amount of money spent on game purchases/in game purchasing.•Hyperactivity/impulsivity predominant attention deficit hyperactivity d...

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Bibliographic Details
Published in:Entertainment computing Vol. 42; p. 100486
Main Authors: Ayraler Taner, Hande, Akın Sarı, Burcu, Kulaçoğlu, Kuzey Cem, Mayalık, Alkım, Mecit, Hazal, Özekicioğlu, Kutalp, Zorbaz, Zihni Onat
Format: Journal Article
Language:English
Published: Elsevier B.V 01-05-2022
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Summary:•Action type game players have higher adult attention deficit hyperactivity disorder self report scale scores.•Computer gaming addiction scores are correleated with the amount of money spent on game purchases/in game purchasing.•Hyperactivity/impulsivity predominant attention deficit hyperactivity disorder could be risk factor for in-game purchasing. This study investigated the relationship between internet game addiction, attention deficit hyperactivity disorder (ADHD), and the online gaming characteristics of 290 university students in 11 faculties. The students completed questionnaires on their socio-demographic characteristics, personal habits like smoking, drinking, and game/in-game purchasing attitudes. They completed the Computer Gaming Addiction Scale (CGAS) and Adult Attention Deficit Hyperactivity Disorder Self-Report Scale (ASRS). The data indicated that 9.3% of the study sample was addicted to gaming. The students who played action/adventure, shooter, and strategy games had higher CGAS scores, and those who played action games had higher ASRS total scores (p < 0.05). The CGAS scores of students and the amount of money they spent on game purchases and in-game purchases were positively correlated. The logistic regression analysis showed that male gender and computer game addiction scores were determinants for game purchases. However, the factors determining in-game purchases were male gender, CGAS score, and probable ADHD hyperactivity impulsivity dominant type. Young adults with hyperactivity and impulsivity predominant ADHD may be prone to excessive in-game purchases.
ISSN:1875-9521
1875-953X
DOI:10.1016/j.entcom.2022.100486