Search Results - "Vedder, Kyle"

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    X: Anytime Multi-Agent Path Finding for Sparse Domains using Window-Based Iterative Repairs by Vedder, Kyle, Biswas, Joydeep

    Published in Artificial intelligence (01-02-2021)
    “…Real-world multi-agent systems such as warehouse robots operate under significant time constraints – in such settings, rather than spending significant amounts…”
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    Journal Article
  2. 2

    Sparse PointPillars: Maintaining and Exploiting Input Sparsity to Improve Runtime on Embedded Systems by Vedder, Kyle, Eaton, Eric

    “…Bird's Eye View (BEV) is a popular representation for processing 3D point clouds, and by its nature is fundamentally sparse. Motivated by the computational…”
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    Conference Proceeding
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    Sparse PointPillars: Maintaining and Exploiting Input Sparsity to Improve Runtime on Embedded Systems by Vedder, Kyle, Eaton, Eric

    Published 12-06-2021
    “…International Conference on Intelligent Robots and Systems (IROS) 2022 Bird's Eye View (BEV) is a popular representation for processing 3D point clouds, and by…”
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    Journal Article
  6. 6

    X: Anytime Multi-Agent Path Finding for Sparse Domains using Window-Based Iterative Repairs by Vedder, Kyle, Biswas, Joydeep

    Published 28-10-2020
    “…Artificial Intelligence, Volume 291, 2021 Real-world multi-agent systems such as warehouse robots operate under significant time constraints -- in such…”
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    Journal Article
  7. 7

    I Can't Believe It's Not Scene Flow by Khatri, Ishan, Vedder, Kyle, Peri, Neehar, Ramanan, Deva, Hays, James

    Published 07-03-2024
    “…Current scene flow methods broadly fail to describe motion on small objects, and current scene flow evaluation protocols hide this failure by averaging over…”
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    Journal Article
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    Neural Eulerian Scene Flow Fields by Vedder, Kyle, Peri, Neehar, Khatri, Ishan, Li, Siyi, Eaton, Eric, Kocamaz, Mehmet, Wang, Yue, Yu, Zhiding, Ramanan, Deva, Pehserl, Joachim

    Published 02-10-2024
    “…We reframe scene flow as the task of estimating a continuous space-time ODE that describes motion for an entire observation sequence, represented with a neural…”
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    Journal Article
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    Articulate-Anything: Automatic Modeling of Articulated Objects via a Vision-Language Foundation Model by Le, Long, Xie, Jason, Liang, William, Wang, Hung-Ju, Yang, Yue, Ma, Yecheng Jason, Vedder, Kyle, Krishna, Arjun, Jayaraman, Dinesh, Eaton, Eric

    Published 03-10-2024
    “…Interactive 3D simulated objects are crucial in AR/VR, animations, and robotics, driving immersive experiences and advanced automation. However, creating these…”
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    Journal Article
  10. 10

    ZeroFlow: Scalable Scene Flow via Distillation by Vedder, Kyle, Peri, Neehar, Chodosh, Nathaniel, Khatri, Ishan, Eaton, Eric, Jayaraman, Dinesh, Liu, Yang, Ramanan, Deva, Hays, James

    Published 17-05-2023
    “…Scene flow estimation is the task of describing the 3D motion field between temporally successive point clouds. State-of-the-art methods use strong priors and…”
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    Journal Article
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