Search Results - "Vanderhaeghe, David"
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Automatic Inbetweening for Stroke‐Based Painterly Animation
Published in Computer graphics forum (08-10-2024)“…Painterly 2D animation, like the paint‐on‐glass technique, is a tedious task performed by skilled artists, primarily using traditional manual methods. Although…”
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Shadow Layers for Participating Media
Published in Computer graphics forum (01-02-2022)“…In the movie industry pipeline, rendering programs output the main image along with a collection of Arbitrary Output Variable layers (AOVs) that retain…”
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Harmonics Virtual Lights: Fast Projection of Luminance Field on Spherical Harmonics for Efficient Rendering
Published in Computer graphics forum (01-09-2022)“…In this paper, we introduce harmonics virtual lights (HVL), to model indirect light sources for interactive global illumination of dynamic 3D scenes. Virtual…”
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4
Global Illumination Shadow Layers
Published in Computer graphics forum (01-07-2019)“…Computer graphics artists often resort to compositing to rework light effects in a synthetic image without requiring a new render. Shadows are primary subjects…”
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RayPortals: a light transport editing framework
Published in The Visual computer (01-02-2017)“…Physically based rendering, using path-space formulation of global illumination, has become a standard technique for high-quality computer-generated imagery…”
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ISPH–PBD: coupled simulation of incompressible fluids and deformable bodies
Published in The Visual computer (01-05-2020)“…We present an efficient and stable method for simulating the two-way coupling of incompressible fluids and deformable bodies. In our method, the fluid is…”
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Crack-free rendering of dynamically tesselated B-rep models
Published in Computer graphics forum (01-05-2014)“…We propose a versatile pipeline to render B‐Rep models interactively, precisely and without rendering‐related artifacts such as cracks. Our rendering method is…”
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Implicit Brushes for Stylized Line-based Rendering
Published in Computer graphics forum (01-04-2011)“…We introduce a new technique called Implicit Brushes to render animated 3D scenes with stylized lines in realtime with temporal coherence. An Implicit Brush is…”
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Harmonics Virtual Lights : fast projection of luminance field on spherical harmonics for efficient rendering
Published 05-01-2022“…In this paper, we introduce Harmonics Virtual Lights (HVL), to model indirect light sources for interactive global illumination of dynamic 3D scenes. Virtual…”
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10
RGB Point Cloud Manipulation with Triangular Structures for Artistic Image Recoloring
Published 10-12-2019“…Usual approaches for image recoloring, such as local filtering by transfer functions and global histogram remapping, lack of accurate control or miss small…”
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11
Time and Space Coherent Occlusion Culling for Tileable Extended 3D Worlds
Published in 2013 International Conference on Computer-Aided Design and Computer Graphics (01-11-2013)“…In order to interactively render large virtual worlds, the amount of 3D geometry passed to the graphics hardware must be kept to a minimum. Typical solutions…”
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Conference Proceeding -
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Polyomino-Based Digital Halftoning
Published 09-12-2008“…IADIS International Conference on Computer Graphics and Visualization 2008 (2008) In this work, we present a new method for generating a threshold structure…”
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Journal Article