Search Results - "Vanderhaeghe, David"

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  1. 1

    Automatic Inbetweening for Stroke‐Based Painterly Animation by Barroso, Nicolas, Fondevilla, Amélie, Vanderhaeghe, David

    Published in Computer graphics forum (08-10-2024)
    “…Painterly 2D animation, like the paint‐on‐glass technique, is a tedious task performed by skilled artists, primarily using traditional manual methods. Although…”
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    Journal Article
  2. 2

    Shadow Layers for Participating Media by Desrichard, François, Vanderhaeghe, David, Paulin, Mathias

    Published in Computer graphics forum (01-02-2022)
    “…In the movie industry pipeline, rendering programs output the main image along with a collection of Arbitrary Output Variable layers (AOVs) that retain…”
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    Journal Article
  3. 3

    Harmonics Virtual Lights: Fast Projection of Luminance Field on Spherical Harmonics for Efficient Rendering by Mézières, Pierre, Desrichard, François, Vanderhaeghe, David, Paulin, Mathias

    Published in Computer graphics forum (01-09-2022)
    “…In this paper, we introduce harmonics virtual lights (HVL), to model indirect light sources for interactive global illumination of dynamic 3D scenes. Virtual…”
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    Journal Article
  4. 4

    Global Illumination Shadow Layers by Desrichard, François, Vanderhaeghe, David, Paulin, Mathias

    Published in Computer graphics forum (01-07-2019)
    “…Computer graphics artists often resort to compositing to rework light effects in a synthetic image without requiring a new render. Shadows are primary subjects…”
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    Journal Article
  5. 5

    RayPortals: a light transport editing framework by Subileau, Thomas, Mellado, Nicolas, Vanderhaeghe, David, Paulin, Mathias

    Published in The Visual computer (01-02-2017)
    “…Physically based rendering, using path-space formulation of global illumination, has become a standard technique for high-quality computer-generated imagery…”
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    Journal Article
  6. 6

    ISPH–PBD: coupled simulation of incompressible fluids and deformable bodies by Abu Rumman, Nadine, Nair, Prapanch, Müller, Patric, Barthe, Loïc, Vanderhaeghe, David

    Published in The Visual computer (01-05-2020)
    “…We present an efficient and stable method for simulating the two-way coupling of incompressible fluids and deformable bodies. In our method, the fluid is…”
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    Journal Article
  7. 7

    Crack-free rendering of dynamically tesselated B-rep models by Claux, Frédéric, Barthe, Loïc, Vanderhaeghe, David, Jessel, Jean-Pierre, Paulin, Mathias

    Published in Computer graphics forum (01-05-2014)
    “…We propose a versatile pipeline to render B‐Rep models interactively, precisely and without rendering‐related artifacts such as cracks. Our rendering method is…”
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    Journal Article
  8. 8

    Implicit Brushes for Stylized Line-based Rendering by Vergne, Romain, Vanderhaeghe, David, Chen, Jiazhou, Barla, Pascal, Granier, Xavier, Schlick, Christophe

    Published in Computer graphics forum (01-04-2011)
    “…We introduce a new technique called Implicit Brushes to render animated 3D scenes with stylized lines in realtime with temporal coherence. An Implicit Brush is…”
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    Journal Article
  9. 9

    Harmonics Virtual Lights : fast projection of luminance field on spherical harmonics for efficient rendering by Mézières, Pierre, Desrichard, François, Vanderhaeghe, David, Paulin, Mathias

    Published 05-01-2022
    “…In this paper, we introduce Harmonics Virtual Lights (HVL), to model indirect light sources for interactive global illumination of dynamic 3D scenes. Virtual…”
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    Journal Article
  10. 10

    RGB Point Cloud Manipulation with Triangular Structures for Artistic Image Recoloring by Delos, Baptiste, Mellado, Nicolas, Vanderhaeghe, David, Cozot, Remi

    Published 10-12-2019
    “…Usual approaches for image recoloring, such as local filtering by transfer functions and global histogram remapping, lack of accurate control or miss small…”
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    Journal Article
  11. 11

    Time and Space Coherent Occlusion Culling for Tileable Extended 3D Worlds by Gomez, Dorian, Paulin, Mathias, Vanderhaeghe, David, Poulin, Pierre

    “…In order to interactively render large virtual worlds, the amount of 3D geometry passed to the graphics hardware must be kept to a minimum. Typical solutions…”
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    Conference Proceeding
  12. 12

    Polyomino-Based Digital Halftoning by Vanderhaeghe, David, Ostromoukhov, Victor

    Published 09-12-2008
    “…IADIS International Conference on Computer Graphics and Visualization 2008 (2008) In this work, we present a new method for generating a threshold structure…”
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    Journal Article