Search Results - "Udeozor, Chioma"
-
1
Perceptions and factors affecting the adoption of digital games for engineering education: a mixed-method research
Published in International Journal of Educational Technology in Higher Education (01-12-2023)“…Digital games are considered relevant in higher education due to their ability to foster authentic, active and experiential learning opportunities that are of…”
Get full text
Journal Article -
2
Game-based assessment framework for virtual reality, augmented reality and digital game-based learning
Published in International Journal of Educational Technology in Higher Education (01-12-2023)“…Immersive learning technologies such as virtual reality (VR), augmented reality (AR) and educational digital games offer many benefits to teaching and…”
Get full text
Journal Article -
3
An Evaluation of the Relationship Between Perceptions and Performance of Students in a Serious Game
Published in Journal of educational computing research (01-04-2022)“…The growing interest in the use of digital games for education resulted in the expansion of the field of game-based learning. There have been several research…”
Get full text
Journal Article -
4
Digital games in engineering education: systematic review and future trends
Published in European journal of engineering education (04-03-2023)“…The application of digital games in higher education is on the rise in engineering. With the recent COVID-19 restrictions and the move to virtual learning, the…”
Get full text
Journal Article -
5
Measuring learning in digital games: Applying a game‐based assessment framework
Published in British journal of educational technology (01-05-2024)“…Digital games (DGs) have the potential to immerse learners in simulated real‐world environments that foster contextualised and active learning experiences…”
Get full text
Journal Article -
6
Bunno's Fabulous Soap‐Making Challenge – Educational Concept, Game Design, and Initial Evaluation
Published in Chemical engineering & technology (01-06-2023)“…Bunno's Fabulous Soap‐Making Challenge is intended to be both a game that is played for fun and a game from which subject content can be learned. The game is a…”
Get full text
Journal Article -
7
Perceptions of the Use of Virtual Reality Games for Chemical Engineering Education and Professional Training
Published in Higher education pedagogies (01-01-2021)“…Virtual Reality (VR) games and simulations are increasingly being used to provide highly interactive, engaging and contextual learning experiences for learners…”
Get more information
Journal Article -
8
The CHEM Jam - how to integrate a game creation event in curriculum-based engineering education
Published in Education for chemical engineers (01-07-2022)“…To tackle future sustainability and energy issues, novel learning approaches should be considered in chemical engineering education, particularly those…”
Get full text
Journal Article