Search Results - "Udeozor, Chioma"

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  1. 1

    Perceptions and factors affecting the adoption of digital games for engineering education: a mixed-method research by Udeozor, Chioma, Russo-Abegão, Fernando, Glassey, Jarka

    “…Digital games are considered relevant in higher education due to their ability to foster authentic, active and experiential learning opportunities that are of…”
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    Journal Article
  2. 2

    Game-based assessment framework for virtual reality, augmented reality and digital game-based learning by Udeozor, Chioma, Chan, Philippe, Russo Abegão, Fernando, Glassey, Jarka

    “…Immersive learning technologies such as virtual reality (VR), augmented reality (AR) and educational digital games offer many benefits to teaching and…”
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    Journal Article
  3. 3

    An Evaluation of the Relationship Between Perceptions and Performance of Students in a Serious Game by Udeozor, Chioma, Russo Abegão, Fernando, Glassey, Jarka

    Published in Journal of educational computing research (01-04-2022)
    “…The growing interest in the use of digital games for education resulted in the expansion of the field of game-based learning. There have been several research…”
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    Journal Article
  4. 4

    Digital games in engineering education: systematic review and future trends by Udeozor, Chioma, Toyoda, Ryo, Russo Abegão, Fernando, Glassey, Jarka

    Published in European journal of engineering education (04-03-2023)
    “…The application of digital games in higher education is on the rise in engineering. With the recent COVID-19 restrictions and the move to virtual learning, the…”
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    Journal Article
  5. 5

    Measuring learning in digital games: Applying a game‐based assessment framework by Udeozor, Chioma, Abegão, Fernando Russo, Glassey, Jarka

    Published in British journal of educational technology (01-05-2024)
    “…Digital games (DGs) have the potential to immerse learners in simulated real‐world environments that foster contextualised and active learning experiences…”
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    Journal Article
  6. 6

    Bunno's Fabulous Soap‐Making Challenge – Educational Concept, Game Design, and Initial Evaluation by Cermak-Sassenrath, Daniel, Solmaz, Serkan, Alfaro, Jessica L. Dominguez, Udeozor, Chioma

    Published in Chemical engineering & technology (01-06-2023)
    “…Bunno's Fabulous Soap‐Making Challenge is intended to be both a game that is played for fun and a game from which subject content can be learned. The game is a…”
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    Journal Article
  7. 7

    Perceptions of the Use of Virtual Reality Games for Chemical Engineering Education and Professional Training by Udeozor, Chioma, Toyoda, Ryo, Russo Abegão, Fernando, Glassey, Jarka

    Published in Higher education pedagogies (01-01-2021)
    “…Virtual Reality (VR) games and simulations are increasingly being used to provide highly interactive, engaging and contextual learning experiences for learners…”
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    Journal Article
  8. 8

    The CHEM Jam - how to integrate a game creation event in curriculum-based engineering education by Fornós, Sílvia, Udeozor, Chioma, Glassey, Jarka, Cermak-Sassenrath, Daniel

    Published in Education for chemical engineers (01-07-2022)
    “…To tackle future sustainability and energy issues, novel learning approaches should be considered in chemical engineering education, particularly those…”
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    Journal Article