Search Results - "Theobalt, C."

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  1. 1

    State of the Art on Monocular 3D Face Reconstruction, Tracking, and Applications by Zollhöfer, M., Thies, J., Garrido, P., Bradley, D., Beeler, T., Pérez, P., Stamminger, M., Nießner, M., Theobalt, C.

    Published in Computer graphics forum (01-05-2018)
    “…The computer graphics and vision communities have dedicated long standing efforts in building computerized tools for reconstructing, tracking, and analyzing…”
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    Journal Article
  2. 2

    State of the Art on Neural Rendering by Tewari, A., Fried, O., Thies, J., Sitzmann, V., Lombardi, S., Sunkavalli, K., Martin‐Brualla, R., Simon, T., Saragih, J., Nießner, M., Pandey, R., Fanello, S., Wetzstein, G., Zhu, J.‐Y., Theobalt, C., Agrawala, M., Shechtman, E., Goldman, D. B, Zollhöfer, M.

    Published in Computer graphics forum (01-05-2020)
    “…Efficient rendering of photo‐realistic virtual worlds is a long standing effort of computer graphics. Modern graphics techniques have succeeded in synthesizing…”
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    Journal Article
  3. 3

    Advances in Neural Rendering by Tewari, A., Thies, J., Mildenhall, B., Srinivasan, P., Tretschk, E., Yifan, W., Lassner, C., Sitzmann, V., Martin‐Brualla, R., Lombardi, S., Simon, T., Theobalt, C., Nießner, M., Barron, J. T., Wetzstein, G., Zollhöfer, M., Golyanik, V.

    Published in Computer graphics forum (01-05-2022)
    “…Synthesizing photo‐realistic images and videos is at the heart of computer graphics and has been the focus of decades of research. Traditionally, synthetic…”
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    Journal Article
  4. 4

    VDub: Modifying Face Video of Actors for Plausible Visual Alignment to a Dubbed Audio Track by Garrido, P., Valgaerts, L., Sarmadi, H., Steiner, I., Varanasi, K., Pérez, P., Theobalt, C.

    Published in Computer graphics forum (01-05-2015)
    “…In many countries, foreign movies and TV productions are dubbed, i.e., the original voice of an actor is replaced with a translation that is spoken by a…”
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    Journal Article
  5. 5

    MARCOnI-ConvNet-Based MARker-Less Motion Capture in Outdoor and Indoor Scenes by Elhayek, A., de Aguiar, E., Jain, A., Thompson, J., Pishchulin, L., Andriluka, M., Bregler, C., Schiele, B., Theobalt, C.

    “…Marker-less motion capture has seen great progress, but most state-of-the-art approaches fail to reliably track articulated human body motion with a very low…”
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    Journal Article
  6. 6

    Scene‐Aware 3D Multi‐Human Motion Capture from a Single Camera by Luvizon, D. C., Habermann, M., Golyanik, V., Kortylewski, A., Theobalt, C.

    Published in Computer graphics forum (01-05-2023)
    “…In this work, we consider the problem of estimating the 3D position of multiple humans in a scene as well as their body shape and articulation from a single…”
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    Journal Article
  7. 7

    Markerless Motion Capture of Multiple Characters Using Multiview Image Segmentation by Yebin Liu, Gall, J., Stoll, C., Qionghai Dai, Seidel, Hans-Peter, Theobalt, C.

    “…Capturing the skeleton motion and detailed time-varying surface geometry of multiple, closely interacting peoples is a very challenging task, even in a…”
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    Journal Article
  8. 8

    Compressed Manifold Modes for Mesh Processing by Neumann, T., Varanasi, K., Theobalt, C., Magnor, M., Wacker, M.

    Published in Computer graphics forum (01-08-2014)
    “…This paper introduces compressed eigenfunctions of the Laplace‐Beltrami operator on 3D manifold surfaces. They constitute a novel functional basis, called the…”
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    Journal Article
  9. 9

    Floating Textures by Eisemann, M., De Decker, B., Magnor, M., Bekaert, P., De Aguiar, E., Ahmed, N., Theobalt, C., Sellent, A.

    Published in Computer graphics forum (01-04-2008)
    “…We present a novel multi‐view, projective texture mapping technique. While previous multi‐view texturing approaches lead to blurring and ghosting artefacts if…”
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    Journal Article
  10. 10

    State of the Art on Diffusion Models for Visual Computing by Po, R., Yifan, W., Golyanik, V., Aberman, K., Barron, J. T., Bermano, A., Chan, E., Dekel, T., Holynski, A., Kanazawa, A., Liu, C.K., Liu, L., Mildenhall, B., Nießner, M., Ommer, B., Theobalt, C., Wonka, P., Wetzstein, G.

    Published in Computer graphics forum (01-05-2024)
    “…The field of visual computing is rapidly advancing due to the emergence of generative artificial intelligence (AI), which unlocks unprecedented capabilities…”
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    Journal Article
  11. 11

    How Not to Be Seen - Object Removal from Videos of Crowded Scenes by Granados, M., Tompkin, J., Kim, K., Grau, O., Kautz, J., Theobalt, C.

    Published in Computer graphics forum (01-05-2012)
    “…Removing dynamic objects from videos is an extremely challenging problem that even visual effects professionals often solve with time‐consuming manual…”
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    Journal Article
  12. 12

    Efficient ConvNet-based marker-less motion capture in general scenes with a low number of cameras by Elhayek, A., de Aguiar, E., Jain, A., Tompson, J., Pishchulin, L., Andriluka, M., Bregler, C., Schiele, B., Theobalt, C.

    “…We present a novel method for accurate marker-less capture of articulated skeleton motion of several subjects in general scenes, indoors and outdoors, even…”
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    Conference Proceeding
  13. 13

    Capture and Statistical Modeling of Arm-Muscle Deformations by Neumann, T., Varanasi, K., Hasler, N., Wacker, M., Magnor, M., Theobalt, C.

    Published in Computer graphics forum (01-05-2013)
    “…We present a comprehensive data‐driven statistical model for skin and muscle deformation of the human shoulder‐arm complex. Skin deformations arise from…”
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    Journal Article
  14. 14

    Outdoor Human Motion Capture by Simultaneous Optimization of Pose and Camera Parameters by Elhayek, A., Stoll, C., Kim, K. I., Theobalt, C.

    Published in Computer graphics forum (01-09-2015)
    “…We present a method for capturing the skeletal motions of humans using a sparse set of potentially moving cameras in an uncontrolled environment. Our approach…”
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    Journal Article
  15. 15

    3-D Time-Varying Scene Capture Technologies-A Survey by Stoykova, E., Alatan, A.A., Benzie, P., Grammalidis, N., Malassiotis, S., Ostermann, J., Piekh, S., Sainov, V., Theobalt, C., Thevar, T., Zabulis, X.

    “…Advances in image sensors and evolution of digital computation is a strong stimulus for development and implementation of sophisticated methods for capturing,…”
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    Journal Article
  16. 16

    Seeing People in Different Light-Joint Shape, Motion, and Reflectance Capture by Theobalt, C., Ahmed, N., Lensch, H., Magnor, M., Seidel, H.-P.

    “…By means of passive optical motion capture, real people can be authentically animated and photo-realistically textured. To import real-world characters into…”
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    Journal Article
  17. 17

    A Generic Framework for Efficient 2-D and 3-D Facial Expression Analogy by Mingli Song, Zhao Dong, Theobalt, C., Huiqiong Wang, Zicheng Liu, Seidel, H.-P.

    Published in IEEE transactions on multimedia (01-11-2007)
    “…Facial expression analogy provides computer animation professionals with a tool to map expressions of an arbitrary source face onto an arbitrary target face…”
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    Journal Article
  18. 18

    Algorithms for 3D Shape Scanning with a Depth Camera by Yan Cui, Schuon, S., Thrun, S., Stricker, D., Theobalt, C.

    “…We describe a method for 3D object scanning by aligning depth scans that were taken from around an object with a Time-of-Flight (ToF) camera. These ToF cameras…”
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    Journal Article
  19. 19

    Combining 3D flow fields with silhouette-based human motion capture for immersive video by Theobalt, Christian, Carranza, Joel, Magnor, Marcus A., Seidel, Hans-Peter

    Published in Graphical models (2004)
    “…In recent years, the convergence of computer vision and computer graphics has put forth a new field of research that focuses on the reconstruction of…”
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    Journal Article
  20. 20

    Combining 2D feature tracking and volume reconstruction for online video-based human motion capture by Theobalt, C., Magnor, M., Schuler, P., Seidel, H.-P.

    “…The acquisition of human motion data is of major importance for creating interactive virtual environments, intelligent user interfaces, and realistic computer…”
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    Conference Proceeding