Search Results - "Theobalt, C."
-
1
State of the Art on Monocular 3D Face Reconstruction, Tracking, and Applications
Published in Computer graphics forum (01-05-2018)“…The computer graphics and vision communities have dedicated long standing efforts in building computerized tools for reconstructing, tracking, and analyzing…”
Get full text
Journal Article -
2
State of the Art on Neural Rendering
Published in Computer graphics forum (01-05-2020)“…Efficient rendering of photo‐realistic virtual worlds is a long standing effort of computer graphics. Modern graphics techniques have succeeded in synthesizing…”
Get full text
Journal Article -
3
Advances in Neural Rendering
Published in Computer graphics forum (01-05-2022)“…Synthesizing photo‐realistic images and videos is at the heart of computer graphics and has been the focus of decades of research. Traditionally, synthetic…”
Get full text
Journal Article -
4
VDub: Modifying Face Video of Actors for Plausible Visual Alignment to a Dubbed Audio Track
Published in Computer graphics forum (01-05-2015)“…In many countries, foreign movies and TV productions are dubbed, i.e., the original voice of an actor is replaced with a translation that is spoken by a…”
Get full text
Journal Article -
5
MARCOnI-ConvNet-Based MARker-Less Motion Capture in Outdoor and Indoor Scenes
Published in IEEE transactions on pattern analysis and machine intelligence (01-03-2017)“…Marker-less motion capture has seen great progress, but most state-of-the-art approaches fail to reliably track articulated human body motion with a very low…”
Get full text
Journal Article -
6
Scene‐Aware 3D Multi‐Human Motion Capture from a Single Camera
Published in Computer graphics forum (01-05-2023)“…In this work, we consider the problem of estimating the 3D position of multiple humans in a scene as well as their body shape and articulation from a single…”
Get full text
Journal Article -
7
Markerless Motion Capture of Multiple Characters Using Multiview Image Segmentation
Published in IEEE transactions on pattern analysis and machine intelligence (01-11-2013)“…Capturing the skeleton motion and detailed time-varying surface geometry of multiple, closely interacting peoples is a very challenging task, even in a…”
Get full text
Journal Article -
8
Compressed Manifold Modes for Mesh Processing
Published in Computer graphics forum (01-08-2014)“…This paper introduces compressed eigenfunctions of the Laplace‐Beltrami operator on 3D manifold surfaces. They constitute a novel functional basis, called the…”
Get full text
Journal Article -
9
Floating Textures
Published in Computer graphics forum (01-04-2008)“…We present a novel multi‐view, projective texture mapping technique. While previous multi‐view texturing approaches lead to blurring and ghosting artefacts if…”
Get full text
Journal Article -
10
State of the Art on Diffusion Models for Visual Computing
Published in Computer graphics forum (01-05-2024)“…The field of visual computing is rapidly advancing due to the emergence of generative artificial intelligence (AI), which unlocks unprecedented capabilities…”
Get full text
Journal Article -
11
How Not to Be Seen - Object Removal from Videos of Crowded Scenes
Published in Computer graphics forum (01-05-2012)“…Removing dynamic objects from videos is an extremely challenging problem that even visual effects professionals often solve with time‐consuming manual…”
Get full text
Journal Article -
12
Efficient ConvNet-based marker-less motion capture in general scenes with a low number of cameras
Published in 2015 IEEE Conference on Computer Vision and Pattern Recognition (CVPR) (01-06-2015)“…We present a novel method for accurate marker-less capture of articulated skeleton motion of several subjects in general scenes, indoors and outdoors, even…”
Get full text
Conference Proceeding -
13
Capture and Statistical Modeling of Arm-Muscle Deformations
Published in Computer graphics forum (01-05-2013)“…We present a comprehensive data‐driven statistical model for skin and muscle deformation of the human shoulder‐arm complex. Skin deformations arise from…”
Get full text
Journal Article -
14
Outdoor Human Motion Capture by Simultaneous Optimization of Pose and Camera Parameters
Published in Computer graphics forum (01-09-2015)“…We present a method for capturing the skeletal motions of humans using a sparse set of potentially moving cameras in an uncontrolled environment. Our approach…”
Get full text
Journal Article -
15
3-D Time-Varying Scene Capture Technologies-A Survey
Published in IEEE transactions on circuits and systems for video technology (01-11-2007)“…Advances in image sensors and evolution of digital computation is a strong stimulus for development and implementation of sophisticated methods for capturing,…”
Get full text
Journal Article -
16
Seeing People in Different Light-Joint Shape, Motion, and Reflectance Capture
Published in IEEE transactions on visualization and computer graphics (01-07-2007)“…By means of passive optical motion capture, real people can be authentically animated and photo-realistically textured. To import real-world characters into…”
Get full text
Journal Article -
17
A Generic Framework for Efficient 2-D and 3-D Facial Expression Analogy
Published in IEEE transactions on multimedia (01-11-2007)“…Facial expression analogy provides computer animation professionals with a tool to map expressions of an arbitrary source face onto an arbitrary target face…”
Get full text
Journal Article -
18
Algorithms for 3D Shape Scanning with a Depth Camera
Published in IEEE transactions on pattern analysis and machine intelligence (01-05-2013)“…We describe a method for 3D object scanning by aligning depth scans that were taken from around an object with a Time-of-Flight (ToF) camera. These ToF cameras…”
Get full text
Journal Article -
19
Combining 3D flow fields with silhouette-based human motion capture for immersive video
Published in Graphical models (2004)“…In recent years, the convergence of computer vision and computer graphics has put forth a new field of research that focuses on the reconstruction of…”
Get full text
Journal Article -
20
Combining 2D feature tracking and volume reconstruction for online video-based human motion capture
Published in 10th Pacific Conference on Computer Graphics and Applications, 2002. Proceedings (2002)“…The acquisition of human motion data is of major importance for creating interactive virtual environments, intelligent user interfaces, and realistic computer…”
Get full text
Conference Proceeding