Search Results - "Taub, Michelle"
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Multiple Negative Emotions During Learning With Digital Learning Environments - Evidence on Their Detrimental Effect on Learning From Two Methodological Approaches
Published in Frontiers in psychology (03-12-2019)“…Emotions are a core factor of learning. Studies have shown that multiple emotions are co-experienced during learning and have a significant impact on learning…”
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Lessons Learned and Future Directions of MetaTutor: Leveraging Multichannel Data to Scaffold Self-Regulated Learning With an Intelligent Tutoring System
Published in Frontiers in psychology (14-06-2022)“…Self-regulated learning (SRL) is critical for learning across tasks, domains, and contexts. Despite its importance, research shows that not all learners are…”
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Tracking Changes in Students' Online Self-Regulated Learning Behaviors and Achievement Goals Using Trace Clustering and Process Mining
Published in Frontiers in psychology (17-03-2022)“…Success in online and blended courses requires engaging in self-regulated learning (SRL), especially for challenging STEM disciplines, such as physics. This…”
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2399-PUB: Multidisciplinary Clinic-Based Model for Mild Ketosis and Dehydration Management in Youth with Diabetes
Published in Diabetes (New York, N.Y.) (01-06-2019)“…Background: Diabetic ketoacidosis (DKA) is a major cause of emergencies in youth with type 1 diabetes constituting a health burden. Nonadherence and knowledge…”
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A Theoretical and Evidence-Based Conceptual Design of MetaDash: An Intelligent Teacher Dashboard to Support Teachers' Decision Making and Students’ Self-Regulated Learning
Published in Frontiers in education (Lausanne) (19-02-2021)“…Teachers’ ability to self-regulate their own learning is closely related to their competency to enhance self-regulated learning (SRL) in their students…”
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Effects of Game-Enhanced Supplemental Fraction Curriculum on Student Engagement, Fraction Knowledge, and STEM Interest
Published in Education sciences (01-06-2023)“…People with disabilities are underrepresented in STEM as well as information, communication, and technology (ICT) careers. The underrepresentation of…”
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Elementary Teachers’ Perceptions and Enactment of Supplemental, Game-Enhanced Fraction Intervention
Published in Education sciences (01-11-2023)“…Curricula enhanced through the use of digital games can benefit students in their interest and learning of Science, Technology, Engineering, and Mathematics…”
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How Does Prior Knowledge Influence Eye Fixations and Sequences of Cognitive and Metacognitive SRL Processes during Learning with an Intelligent Tutoring System?
Published in International journal of artificial intelligence in education (15-03-2019)“…The goal of this study was to use eye-tracking and log-file data to investigate the impact of prior knowledge on college students’ (N = 194, with a subset of…”
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Teachers as self‐regulated learners: The role of multimodal data analytics for instructional decision making
Published in New directions for teaching and learning (01-06-2023)“…The goal of this chapter is to propose a cyclical process of how teachers can use multimodal multichannel data of cognitive, affective, metacognitive,…”
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The agency effect: The impact of student agency on learning, emotions, and problem-solving behaviors in a game-based learning environment
Published in Computers and education (01-04-2020)“…Game-based learning environments are designed to foster high levels of student engagement and motivation during learning of complex topics. Game-based learning…”
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Predicting the legitimacy of wolf recovery
Published in Wildlife biology (19-04-2019)“…Legitimacy is a prerequisite of sustainable forms of governance. Existing structures and functions of large carnivore governance have often yielded legitimacy…”
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Can the use of cognitive and metacognitive self-regulated learning strategies be predicted by learners’ levels of prior knowledge in hypermedia-learning environments?
Published in Computers in human behavior (01-10-2014)“…•Investigated differences in use of SRL strategies between prior knowledge groups.•No significant differences in the frequency of use of cognitive SRL…”
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Integrating metacognitive judgments and eye movements using sequential pattern mining to understand processes underlying multimedia learning
Published in Computers in human behavior (01-07-2019)“…Metacomprehension is key to successful learning of complex topics when using multimedia materials. The goal of this study was to determine if eye-movement…”
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How are students’ emotions related to the accuracy of cognitive and metacognitive processes during learning with an intelligent tutoring system?
Published in Learning and instruction (01-04-2021)“…The goal of this study was to investigate 65 students' evidence scores of emotions while they engaged in cognitive and metacognitive self-regulated learning…”
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Using sequence mining to reveal the efficiency in scientific reasoning during STEM learning with a game-based learning environment
Published in Learning and instruction (01-04-2018)“…The goal of this study was to assess how metacognitive monitoring and scientific reasoning impacted the efficiency of game completion during learning with…”
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Leveraging student planning in game-based learning environments for self-regulated learning analytics
Published in Journal of educational psychology (05-09-2024)“…The process of setting goals and creating plans is crucial for self-regulated learning (SRL), yet students often struggle to construct efficient plans and…”
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The Impact of Contextualized Emotions on Self-Regulated Learning and Scientific Reasoning during Learning with a Game-Based Learning Environment
Published in International journal of artificial intelligence in education (01-03-2020)“…The goal of this study was to examine college students’ ( n = 61) contextualized emotions during in-game actions while playing C rystal I sland , a game-based…”
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Introduction to special issue on facilitating self-regulated learning with scaffolds: Recent advances and future directions
Published in Metacognition and learning (01-12-2023)“…It is important for learners to engage in self-regulated learning (SRL), as it predicts academic achievement in a wide range of disciplines. However, SRL can…”
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Using multi-channel data with multi-level modeling to assess in-game performance during gameplay with Crystal Island
Published in Computers in human behavior (01-11-2017)“…Game-based learning environments (GBLEs) have been touted as the solution for failing educational outcomes. In this study, we address some of these major…”
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Let's Set Up Some Subgoals: Understanding Human-Pedagogical Agent Collaborations and Their Implications for Learning and Prompt and Feedback Compliance
Published in IEEE transactions on learning technologies (01-01-2018)“…Research on collaborative learning between humans and virtual pedagogical agents represents a necessary extension to recent research on the conceptual,…”
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