Search Results - "Sookhanaphibarn, Kingkarn"
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1
Audience participation fighting game: Exploring social facilitation for an enhanced APG experience
Published in Heliyon (30-01-2024)“…This paper discusses the popularity of live streaming video games and its potential to address psychological challenges, especially during the COVID-19…”
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Journal Article -
2
DETECTION OF TSUNAMI RADIATION AT ILLAPEL, CHILE ON 2015-9-16 BY REMOTE SENSING
Published in Science of tsunami hazards (01-01-2016)“…We have detected the Tsunami Radiation generated by the 8.3 magnitude seaquake at Illapel, Chile on 2015-9-16 at the following wavelengths: 3.9 [mu]m, 6.5…”
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Journal Article -
3
ON THE FREQUENCY SPECTRUM OF TSUNAMI RADIATION
Published in Science of tsunami hazards (01-07-2015)“…We have measured the spectrum of the tsunami radiation at the following wavelengths: 0.73 [mu]m, 10.8[mu]m, 12.0[mu]m, 6.8[mu]m and 3.8 [mu]m (or 13,698 cm…”
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Journal Article -
4
REMOTE: RECONNAISSANCE AND MONITORING OF TSUNAMI EVENTS
Published in Science of tsunami hazards (2014)“…The present study describes a prototype we built and named REMOTE for detecting and monitoring in real time tsunami events, based on changes in infrared…”
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Journal Article -
5
Rap-Style Commentary Generation in an Audience Participation Fighting Game
Published in 2022 IEEE Games, Entertainment, Media Conference (GEM) (27-11-2022)“…This paper presents a rap-style commentary system for enhancing audience participation games. In this work, an audience participation fighting game played by…”
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Conference Proceeding -
6
Observation of Tsunami Radiation at Tohoku By Remote Sensing
Published in Science of tsunami hazards (01-01-2011)“…We present prima facie evidence that upon the onset of the Tohoku tsunami of Mar. 11, 2011 infrared radiation was emitted by the tsunami and was detected by…”
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Journal Article -
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Towards Social Facilitation in Audience Participation Games: Fighting Game AIs whose Strength Depends on Audience Responses
Published in 2020 IEEE Conference on Games (CoG) (01-08-2020)“…This paper presents two AIs that enable a fighting game to be played or live-streamed as an audience participation game. The proposed fighting game AIs…”
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Conference Proceeding -
8
Virtual reality system for fire evacuation training in a 3D virtual world
Published in 2016 IEEE 5th Global Conference on Consumer Electronics (01-10-2016)“…This paper presents a virtual reality (VR) system for fire evacuation training and a natural user interface via Kinect for imitating users movements, e.g…”
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Conference Proceeding -
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Cybersecurity Awareness Learning System via Thai MOOC
Published in 2020 IEEE 2nd Global Conference on Life Sciences and Technologies (LifeTech) (01-03-2020)“…This paper aimed at presenting learning content of cybersecurity awareness, and its evaluation. The learning content was created in Thai MOOC, Thai Massive…”
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Conference Proceeding -
10
Automatic Pet Food Dispenser by using Internet of Things (IoT)
Published in 2020 IEEE 2nd Global Conference on Life Sciences and Technologies (LifeTech) (01-03-2020)“…The objective of this project is to develop an automatic pet feeding with Internet of Things (IoT). We developed a feeder to help allocate dry food diet to…”
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Conference Proceeding -
11
Educational Games for Cybersecurity Awareness
Published in 2020 IEEE 9th Global Conference on Consumer Electronics (GCCE) (13-10-2020)“…This paper presents a project for building cybersecurity awareness for Thai youth and children. The project consisted of video-based learning material, five…”
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Conference Proceeding -
12
Exploring the Impact of Organizing Events to Self-Learning Behavior on an Online Learning Platform
Published in 2023 IEEE 12th Global Conference on Consumer Electronics (GCCE) (10-10-2023)“…The primary objective of this research is to investigate the patterns of self-learning behavior on an online learning platform and assess the effects of…”
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13
A new feature extractor invariant to intensity, rotation, and scaling of color images
Published in Information sciences (22-07-2006)“…This paper proposes a new method for extracting the invariant features of an image based on the concept of principal component analysis and a competitive…”
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Journal Article -
14
Aircraft Recognition Training Simulator using Virtual Reality
Published in 2019 IEEE 8th Global Conference on Consumer Electronics (GCCE) (01-10-2019)“…Visual aircraft recognition (VACR) is a visual skill taught to military personnel to recognize the external appearance of the aircraft, both friendly and…”
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Conference Proceeding -
15
Structural Analysis of Video-Audience-Watching Preference
Published in 2019 IEEE 8th Global Conference on Consumer Electronics (GCCE) (01-10-2019)“…This paper presents a systematic approach for video-audience-watching content analysis. Our analysis technique is based on audience preference that they will…”
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Conference Proceeding -
16
Visual Aircraft Recognition via Mobile Virtual Reality
Published in 2022 IEEE 11th Global Conference on Consumer Electronics (GCCE) (18-10-2022)“…This paper presents a mobile application for visual aircraft recognition (VACR) training. Traditional VACR training uses images, aircraft recognition cards,…”
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Conference Proceeding -
17
Visual Representation Enhancement of Aircraft Recognition Training System in Virtual Reality
Published in 2022 IEEE 4th Global Conference on Life Sciences and Technologies (LifeTech) (07-03-2022)“…This paper presents an enhancement method to improve the immersive degree of an aircraft recognition training project. The project is to train people for…”
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Conference Proceeding -
18
Action Prediction of AI Bot in FightingICE by using Deep Learning Model
Published in 2022 IEEE 4th Global Conference on Life Sciences and Technologies (LifeTech) (07-03-2022)“…Video games have been popular and can be divided into many categories, such as fighting games, real-time strategy, role-playing, etc. For the last decade, game…”
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Conference Proceeding -
19
Document Image Analysis of Salary Payslips
Published in 2022 IEEE 4th Global Conference on Life Sciences and Technologies (LifeTech) (07-03-2022)“…This paper presents a methodology for automated data entry of salary payslips from document images. The challenging problems are 1) the payslips vary from one…”
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Conference Proceeding -
20
Visual Aircraft Recognition Training via Web Application
Published in 2022 IEEE 4th Global Conference on Life Sciences and Technologies (LifeTech) (07-03-2022)“…This paper presented an aircraft-quest web application for visual aircraft recognition skills like a competitive game. The design features for two principal…”
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Conference Proceeding