Search Results - "Sookhanaphibarn, Kingkarn"

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  1. 1

    Audience participation fighting game: Exploring social facilitation for an enhanced APG experience by Paliyawan, Pujana, Thawonmas, Ruck, Sookhanaphibarn, Kingkarn, Choensawat, Worawat

    Published in Heliyon (30-01-2024)
    “…This paper discusses the popularity of live streaming video games and its potential to address psychological challenges, especially during the COVID-19…”
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    Journal Article
  2. 2

    DETECTION OF TSUNAMI RADIATION AT ILLAPEL, CHILE ON 2015-9-16 BY REMOTE SENSING by Lin, Frank C, Sookhanaphibarn, Kingkarn, Choensawat, Worawat, George, Pararas-Carayannis

    Published in Science of tsunami hazards (01-01-2016)
    “…We have detected the Tsunami Radiation generated by the 8.3 magnitude seaquake at Illapel, Chile on 2015-9-16 at the following wavelengths: 3.9 [mu]m, 6.5…”
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    Journal Article
  3. 3

    ON THE FREQUENCY SPECTRUM OF TSUNAMI RADIATION by Lin, Frank C, Sookhanaphibarn, Kingkarn, Choensawat, Worawat, Pararas-carayannis, George

    Published in Science of tsunami hazards (01-07-2015)
    “…We have measured the spectrum of the tsunami radiation at the following wavelengths: 0.73 [mu]m, 10.8[mu]m, 12.0[mu]m, 6.8[mu]m and 3.8 [mu]m (or 13,698 cm…”
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    Journal Article
  4. 4

    REMOTE: RECONNAISSANCE AND MONITORING OF TSUNAMI EVENTS by Lin, Frank C, Sookhanaphibarn, Kingkarn, Sa-yakanit, Virulh, Pararas-Carayannis, George

    Published in Science of tsunami hazards (2014)
    “…The present study describes a prototype we built and named REMOTE for detecting and monitoring in real time tsunami events, based on changes in infrared…”
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    Journal Article
  5. 5

    Rap-Style Commentary Generation in an Audience Participation Fighting Game by Jumneanbun, Thanat, Wira, Marcel, Paliyawan, Pujana, Thawonmas, Ruck, Sookhanaphibarn, Kingkarn, Choensawat, Worawat

    “…This paper presents a rap-style commentary system for enhancing audience participation games. In this work, an audience participation fighting game played by…”
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    Conference Proceeding
  6. 6

    Observation of Tsunami Radiation at Tohoku By Remote Sensing by Lin, F C, Zhu, W, Sookhanaphibarn, K

    Published in Science of tsunami hazards (01-01-2011)
    “…We present prima facie evidence that upon the onset of the Tohoku tsunami of Mar. 11, 2011 infrared radiation was emitted by the tsunami and was detected by…”
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    Journal Article
  7. 7

    Towards Social Facilitation in Audience Participation Games: Fighting Game AIs whose Strength Depends on Audience Responses by Paliyawan, Pujana, Sookhanaphibarn, Kingkarn, Choensawat, Worawat, Thawonmas, Ruck

    Published in 2020 IEEE Conference on Games (CoG) (01-08-2020)
    “…This paper presents two AIs that enable a fighting game to be played or live-streamed as an audience participation game. The proposed fighting game AIs…”
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    Conference Proceeding
  8. 8

    Virtual reality system for fire evacuation training in a 3D virtual world by Sookhanaphibarn, Kingkarn, Choensawat, Worawat, Paliyawan, Pujana, Thawonmas, Ruck

    “…This paper presents a virtual reality (VR) system for fire evacuation training and a natural user interface via Kinect for imitating users movements, e.g…”
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    Conference Proceeding
  9. 9

    Cybersecurity Awareness Learning System via Thai MOOC by Sookhanaphibarn, Kingkarn

    “…This paper aimed at presenting learning content of cybersecurity awareness, and its evaluation. The learning content was created in Thai MOOC, Thai Massive…”
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    Conference Proceeding
  10. 10

    Automatic Pet Food Dispenser by using Internet of Things (IoT) by Sangvanloy, Tannop, Sookhanaphibarn, Kingkarn

    “…The objective of this project is to develop an automatic pet feeding with Internet of Things (IoT). We developed a feeder to help allocate dry food diet to…”
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    Conference Proceeding
  11. 11

    Educational Games for Cybersecurity Awareness by Sookhanaphibarn, Kingkarn, Choensawat, Worawat

    “…This paper presents a project for building cybersecurity awareness for Thai youth and children. The project consisted of video-based learning material, five…”
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    Conference Proceeding
  12. 12

    Exploring the Impact of Organizing Events to Self-Learning Behavior on an Online Learning Platform by Kwangate, Ruethaimata, Choensawat, Worawat, Sookhanaphibarn, Kingkarn

    “…The primary objective of this research is to investigate the patterns of self-learning behavior on an online learning platform and assess the effects of…”
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    Conference Proceeding
  13. 13

    A new feature extractor invariant to intensity, rotation, and scaling of color images by Sookhanaphibarn, Kingkarn, Lursinsap, Chidchanok

    Published in Information sciences (22-07-2006)
    “…This paper proposes a new method for extracting the invariant features of an image based on the concept of principal component analysis and a competitive…”
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    Journal Article
  14. 14

    Aircraft Recognition Training Simulator using Virtual Reality by Choensawat, Worawat, Sookhanaphibarn, Kingkarn

    “…Visual aircraft recognition (VACR) is a visual skill taught to military personnel to recognize the external appearance of the aircraft, both friendly and…”
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    Conference Proceeding
  15. 15

    Structural Analysis of Video-Audience-Watching Preference by Ariyapitipan, Chonthorn, Sookhanaphibarn, Kingkarn

    “…This paper presents a systematic approach for video-audience-watching content analysis. Our analysis technique is based on audience preference that they will…”
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    Conference Proceeding
  16. 16

    Visual Aircraft Recognition via Mobile Virtual Reality by Plupattanakit, Kantinan, Choensawat, Worawat, Sookhanaphibarn, Kingkarn

    “…This paper presents a mobile application for visual aircraft recognition (VACR) training. Traditional VACR training uses images, aircraft recognition cards,…”
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    Conference Proceeding
  17. 17

    Visual Representation Enhancement of Aircraft Recognition Training System in Virtual Reality by Munmanothum, Thanapat, Choensawat, Worawat, Sookhanaphibarn, Kingkarn

    “…This paper presents an enhancement method to improve the immersive degree of an aircraft recognition training project. The project is to train people for…”
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    Conference Proceeding
  18. 18

    Action Prediction of AI Bot in FightingICE by using Deep Learning Model by Nimpattanavong, Chollakorn, Choensawat, Worawat, Sookhanaphibarn, Kingkarn

    “…Video games have been popular and can be divided into many categories, such as fighting games, real-time strategy, role-playing, etc. For the last decade, game…”
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    Conference Proceeding
  19. 19

    Document Image Analysis of Salary Payslips by Khamlae, Ponlawat, Sookhanaphibarn, Kingkarn, Choensawat, Worawat

    “…This paper presents a methodology for automated data entry of salary payslips from document images. The challenging problems are 1) the payslips vary from one…”
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    Conference Proceeding
  20. 20

    Visual Aircraft Recognition Training via Web Application by Khajangthon, Thanapol, Choensawat, Worawat, Sookhanaphibarn, Kingkarn

    “…This paper presented an aircraft-quest web application for visual aircraft recognition skills like a competitive game. The design features for two principal…”
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    Conference Proceeding