Search Results - "Sjöblom, Max"
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Why do people watch others play video games? An empirical study on the motivations of Twitch users
Published in Computers in human behavior (01-10-2017)“…This study investigates why people choose to watch others play video games, on services such as Twitch. Through a questionnaire study (N = 1097), we examine…”
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2
What is eSports and why do people watch it?
Published in Internet research (03-04-2017)“…Purpose The purpose of this paper is to investigate why do people spectate eSports on the internet. The authors define eSports (electronic sports) as “a form…”
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Social motivations of live-streaming viewer engagement on Twitch
Published in Computers in human behavior (01-07-2018)“…Little is known about the motivations underlying viewer engagement in the rapidly growing live-streaming multimedia phenomenon. This study trialled an…”
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4
Content structure is king: An empirical study on gratifications, game genres and content type on Twitch
Published in Computers in human behavior (01-08-2017)“…While video games have been widely investigated from the perspective of play, an emerging online media phenomenon is the spectating of video game play,…”
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5
The ingredients of Twitch streaming: Affordances of game streams
Published in Computers in human behavior (01-03-2019)“…During the last five years, game streaming has developed from a niche market into a mainstream activity and the supply of services and technology on offer has…”
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Digital athletics in analogue stadiums: Comparing gratifications for engagement between live attendance and online esports spectating
Published in Internet research (18-05-2020)“…Purpose Esports (electronic sports) are watched by hundreds of millions of people every year and many esports have overtaken large traditional sports in…”
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Fame and fortune, or just fun? A study on why people create content on video platforms
Published in Internet research (03-02-2020)“…Purpose The purpose of this paper is to examine the motivations behind online video content creation on services such as YouTube and Twitch. These activities,…”
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Digital athletics in analogue stadiums
Published in Internet research (18-05-2020)“…PurposeEsports (electronic sports) are watched by hundreds of millions of people every year and many esports have overtaken large traditional sports in…”
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Journal Article