Search Results - "Sjöblom, Max"

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  1. 1

    Why do people watch others play video games? An empirical study on the motivations of Twitch users by Sjöblom, Max, Hamari, Juho

    Published in Computers in human behavior (01-10-2017)
    “…This study investigates why people choose to watch others play video games, on services such as Twitch. Through a questionnaire study (N = 1097), we examine…”
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    Journal Article
  2. 2

    What is eSports and why do people watch it? by Hamari, Juho, Sjöblom, Max

    Published in Internet research (03-04-2017)
    “…Purpose The purpose of this paper is to investigate why do people spectate eSports on the internet. The authors define eSports (electronic sports) as “a form…”
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    Journal Article
  3. 3

    Social motivations of live-streaming viewer engagement on Twitch by Hilvert-Bruce, Zorah, Neill, James T., Sjöblom, Max, Hamari, Juho

    Published in Computers in human behavior (01-07-2018)
    “…Little is known about the motivations underlying viewer engagement in the rapidly growing live-streaming multimedia phenomenon. This study trialled an…”
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    Journal Article
  4. 4

    Content structure is king: An empirical study on gratifications, game genres and content type on Twitch by Sjöblom, Max, Törhönen, Maria, Hamari, Juho, Macey, Joseph

    Published in Computers in human behavior (01-08-2017)
    “…While video games have been widely investigated from the perspective of play, an emerging online media phenomenon is the spectating of video game play,…”
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    Journal Article
  5. 5

    The ingredients of Twitch streaming: Affordances of game streams by Sjöblom, Max, Törhönen, Maria, Hamari, Juho, Macey, Joseph

    Published in Computers in human behavior (01-03-2019)
    “…During the last five years, game streaming has developed from a niche market into a mainstream activity and the supply of services and technology on offer has…”
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    Journal Article
  6. 6

    Digital athletics in analogue stadiums: Comparing gratifications for engagement between live attendance and online esports spectating by Sjöblom, Max, Macey, Joseph, Hamari, Juho

    Published in Internet research (18-05-2020)
    “…Purpose Esports (electronic sports) are watched by hundreds of millions of people every year and many esports have overtaken large traditional sports in…”
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    Journal Article
  7. 7

    Fame and fortune, or just fun? A study on why people create content on video platforms by Törhönen, Maria, Sjöblom, Max, Hassan, Lobna, Hamari, Juho

    Published in Internet research (03-02-2020)
    “…Purpose The purpose of this paper is to examine the motivations behind online video content creation on services such as YouTube and Twitch. These activities,…”
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    Journal Article
  8. 8

    Digital athletics in analogue stadiums by Sjöblom, Max, Macey, Joseph, Hamari, Juho

    Published in Internet research (18-05-2020)
    “…PurposeEsports (electronic sports) are watched by hundreds of millions of people every year and many esports have overtaken large traditional sports in…”
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    Journal Article